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Posted on July 29th, 2025 by admin in Post | No Comments »
Homeworlds 2 Mass Effect Reborn
A year ago Well, almost I wrote about Mass Effect Reborn. I want to say that the creation of this fashion has not stalled, but is in full swing.
Those who do not know:
Mass Effect Reborn is a global conversion for Homeworlds 2, real -time space strategy. The mod is developed and published by Phoenix Interactive – a team of thirty people, the release date is set for December 21, 2013. Phoenix Interactive give the player the opportunity to feel like a single hero, but to get the experience of the highest command in the Mass Effect universe during a global war. In the first release, you can play the forces of the Citadel, Cerberus, Reaper or Getas.
Why am I writing this?
The fact is that this mod is nominated as the best, and you can vote for it on this site. You can vote until December 10!
Mass Effect
Mass Effect 2
Mass Effect 3
Mass Effect: Andromeda
The best comments
Shepard’s orientation depends on www.satoshi-slots.co.uk the player’s preferences. It seems to me that it is suspicious throughout the third part to develop gay relations
Why am I writing this?
The fact is that this mod is nominated as the best, and you can vote for it on this site. You can vote until December 10!
Given the spy-brain game mechanics. I just pressed the hero button without thinking. As I saw. Reflecting.
The mechanics of the game allows you to copy various details of the IU, well, such as the classes of ships, their specifications and weapons?
Phoenix Interactive- it seems like good mododels, and the development of fashion is conducted for about a year, so everything should be at the highest level)
No, generally a pretty good idea, but I already imagined how it will look like. Models of marines are changed to the model of the characters from the coop IM 3, weapons can also be safely copying from the game, however, I don’t know that I can’t remember a new machine gun in the mod, but I don’t remember a single hand machine gun, well, okay, the psionica can be replaced with biotics, and other abilities of marines can be replaced by the technologists from me. Models of aliens, we change to that you think … models of aliens from ME, including: Husky (all types), collectors, gets, Cerberus agents, bandits, etc. Moreover, we are more fun, this is our headquarters, we play for Anderson and lead the defense of the Earth, as you remember the planet still divides into various countries and our task is to prevent the reaps from taking possession of the minds of land leaders, in the conditions of a military invasion. In principle, you can leave the base with the same functionality as before, only the backgrounds and models of the authorities can be replaced by something closer to ME, such as Bredford, replace with Hicketta, Valen with a liara, and sheenae with a mordin, well, also change the name of the Elerium, money for loans, almost all the names of scientific developments and technologies on the technology of IU and it is desirablesoldier, well, or at least something like that.
Fuuuhhhh … So now the plot, like in the swar, we will have to protect the Earth, the same to fly on tasks, special operations (from the Council), terrorist attacks and in every possible way to preserve the balance of forces on the planet, but as we recall the game there were key operations, such as: the ships of the ship, the assault on the base, the abduction of important newcomers and the storming of the flagship. In principle, everything can be left as it is only slightly correcting the names of the tasks. Well, the shotgun of the ship does not affect the plot so that you can skip, so the meaning of the base of the base is that we find the plans of the “Horn” drawings, which will be built in headquarters, but how to use it and why we do not know, and just to find out, we will have to kidnap a couple of important aliens to find out from them, what to do with a mountainous. After that, we are building a teleport to the citadel to send the mountains, accordingly, all this time we will have to defend from the aliens who want to take possession of the mountain. After sending the horn and having repulsed the attack of the reapers, nothing happened and we will have to send the Sonder team for intelligence and then the most interesting. Upon the arrival of the group, it turns out that the entire station has already been captured by the Reapers and we will have to break through the crowds of enemies to the control center to find out what happened. There we meet a catalyst (not necessarily that small frog), as usual, he says all this heresy about how he created the reaps and what he is m*duck, and, among other things, it is good for us to help him complete the cycle, because the horn is not a protein, but the reaps that need to activate the main flagship of the assholes and their center of the collective mind. Well now we have no choice, we need to destroy the citadel in order to eliminate the collective consciousness of the reapers and thereby dispel their fleet, and here I have as many as four ends, although the result is one (nothing reminds of anything!= D)
1.Universal (light. It is difficult to send the citadel to the nearest star, while holding the control center, not allowing the aliens to change the course, while the entire team and population of the station will die (5 moves)
2.The choice of the renegade (the norms are difficult) to escape by the group to Normandy (analogue of the ranger), breaking through the crowds of enemies in 10 moves, sending the station to the star and broke the control, as well as without waiting for the evacuation
3.The choice of the hero (the rules are difficult) to restrain the enemy until the end of the evacuation, and then send an empty station to the star continuing to protect the control center and die.
4.Universal (litigation. Sickness) to restrain the enemy until the end of the evacuation, then send the station to the star to break control and escape to Normandy (15 moves)
All options vary in complexity (and fleet points XD)