Archive for the ‘Post’ Category

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Posted on July 29th, 2025 by admin in Post | No Comments »

Mechcommander Gold: Review of the game and where you can play it now

In 1998, FASA Interactive, the “digital” division of FASA, which produced the original board game, made a new attempt to make a BatTletech strategy. Previous games in this genre about the battles of Mehvoins, the Saga The Cresscent Hawk, came out almost ten years earlier, so FASA rightly suggested that time came. However, the Westwood Studios Mechcommander project was very different.

In the new game, there were absolutely no RPG elements, such as side contracts. Before each mission, the player gained Mekhov so that it was to meet the required tonnage, and appointed pilots who gained experience from battle to battle. For the execution of missions, resource glasses used to buy new fur and upgrade of old. Maraudedism also played an important role – only the technology of the sphere was bought for resources, and clan fuckers and components had to be taken with battle

Description of the game

Mechcommander was the first real time tactical strategy for PC in the BatTletech universe.

The narrative of the game Mechcommander begins during the counterattack of the internal sphere on the smoky jaguar clan in 3060. The command of the armed forces of the federal community, one of the internal sphere states, decides to organize offensive operations on the Clans of the Smoky Yaguar, in order to free up the captured planets, as part of the operation “Bulldog”. The first goal of the counterattack of the internal sphere is the Port Arthur planet. The landing ships with the first assault battalion of the Davion Guard land on her, and you are sitting in the chair of the commander of the furs unit, you begin a difficult path to the liberation of the planet from smoky jaguars.

At the beginning of the game you can see a video setting all mood and impression of the game. Of course, terrible by modern standards, permission, but the plot is selected and played well. This small performance with the participation of hired real actors and renovardly furs fascinates the player in the world of Battletech.

During the game, the player, as it were, sits in a ship in a planetary orbit, and acts as a tactical commander of a detachment of pilots of the furs fighting on the side of the internal sphere against the smoky jaguar clan clan. Therefore, the view in the game from above. The game begins the first landing and ends with the assault on the main base of the clan. At the end of the player’s game, a small lean video also awaits.

Original campaign

The game has 30 missions united in 5 campaigns. Each mission is preceded by preparation when the player receives tasks and chooses furs, pilots and weapons. At the same time, there is a limit for the number of furs to participate in the mission (the maximum possible number is 12, but in most missions it is even less) and their total weight. Makhov and weapons can be bought and sold, but enemy equipment, often having much better characteristics, can only be captured as trophies, successfully completing the previous mission. Also, before the mission, you can hire new pilots and give unnecessary, repair furs, change their weapons. Preservation in the game is possible only between missions.

The tasks of the missions can be: the destruction of all enemy forces in the area, the destruction or seizure of enemy bases, buildings, convoys, their protection, etc. The game has both mandatory tasks, the failure of which leads to the failure of the entire mission, and those that can not be carried out, but an additional reward is given for them. Some tasks have time restrictions

Pilots

The pilots have 4 skills in the game that determine how they can control the fur: shooting accuracy, maneuvering on the battlefield, the ability to use radar and jumping engines. With the successful completion of the mission, the pilots who participated in it improve those skills that they used.

Mexha and weapons

Furs and weapons, as well as equipment for them, can also be bought and sold. MHCHs have three types: jumping (JUMP), armored (Armor) and heavily armed (Weapon). Weapons and equipment also have its own type of technology (internal sphere or clans).

Technique

You can take a repair truck with you and repairs mehi right on the battlefield. In addition, there are wheeled transports, scouts, ministers, SRM and LRM installations (installations of a small and long -range radius of action, an MRM of the middle range, it seems not), mobile radars, etc. However, enemy equipment and weapons (of course, clan), often having much better characteristics, can only be captured as trophies, successfully fulfilling the mission.

Graphics

Palette in the game 256 colors, and the resolution is mainly 640*480. In the missions themselves, the vector landscape with spinal objects on top.

The game has an interesting graphic feature. On the battlefield, when you press the Zoom icon, you can see everything in a twice increase, this is achieved not by a banal scaling of the picture (which is usually accompanied by an inevitable deterioration in the quality of the graphics), but by the complete replacement of all the pictures, all the animation of the furs, etc.D. which are present in duplicate.

The sound in the game is really good. In addition to the sounds of shooting during the game, you can hear the constant reports of the mechanical mechanics controlled by you (accompanied by a fragment of video communication), and each has their own vote, and they always appear (“This is falcon. Enemy Mech Destroyed.”or” Lynx geree. I have New Contact.”). The sounds of nature, crunch and explosions of destroyed objects are heard.
And I am generally silent about music, she is generally the best of the games of the BatTletech series, the music is saturated with a certain pathos, a sense of gigantism and tension, in which she holds the whole task from beginning to end. Even in the menu, when planning a mission, a very correct atmosphere is created, which has tactical thoughts. And during the fighting, this music is diluted with remarks of pilots, which (in the English version of the game) are voiced at the highest level. They are constantly talking, tell you about your condition of fur, which is happening to them at one time or another. By the way, the actors were called to shoot the introductory video for the game, which speaks about developers’ ambitions in 1998.

Physics

Physics in the game is believable, https://nonukcasinosites.co.uk/review/golden-genie robots are lame when damaged, slow down their speed, fall and try to get up. When climbing the hill, the speed of equipment slows down. Sprouts of shots and explosions give pleasure. If the technique is destroyed from it, the pilot comes out and rushes somewhere. Fool. And after the destruction of the furs, the pilot is ejected from them and rushes into the sky. You can destroy bridges, buildings, set fire to the forest, sometimes in this way you can easily go around the enemy and achieve victory. In the game you can and sometimes take the hangars with weapons, so you get access to new weapons.

Interface

When you go through the mission, you can see four tabs:
MAP – a mini -card on it flashes the beacons of the goals of the mission, the location of their and enemy fur shows. Radius of radar on furs if they are.

Data – Data shows damage to the furs to the front in front, and from the rear. Available weapons and ammunition.

Briefing – briefing of the purpose of the mission and their implementation.

Salvage – trophies. Captured bellows and weapons.

There are icons of choosing the type of weapon S- the near range, M- Medium, L-long, and C- fire from all available weapons. Also, the keys of the choice of action protect the chosen goal, run, jump and zoom.

Support is shown from above if it is allowed in the mission.

At the bottom of the screen is the line of furs participating in the mission, divided into groups.
Thermal control over the fur, as such, is not in the game.

Supplement to the game

To the game in 1999. The Mechcommander added: Desperate Measures (extreme measures), the action in which the port of Arthur takes place after the release, on the planet Chermak, which is under the control of the Star Colonel Clan Marcus Kotare. The player is again on the side of the inner sphere. New bugs, weapons, new types of landscapes and buildings design appeared in the addition, also the editor of the missions.

Reviews and rewards

In 1999, the game was nominated for the award D.AND.WITH.E. Awards in the nomination “Strategy of the Year”. In the same year, the game took second place in the category “Strategy of the Year in Real Time” from the publication Computer Games Magazine.

Mechcommander Gold

If you have a desire to play this wonderful game, I will leave a link to it
Link to the game: https: // www.Moddb.COM/Mods/Mechcommander-Gold-Hi-Res/Downloads/McGoldiso

Fundamentals of multiplayer

The game also has a multiplayer who is not bad. Now I will tell you how to play it. Mechcommander Online.

First you need to download Gameranger (without it) with Gameranger.com and install it. You need an email address, nickname and password, for registration in this game community. All the main functions of Gameranger are free, and without paying for the multiplayer game Mechcommander can be played up to six players.

You need to install Adobe Flash Player (free) for Gameranger to make it work.

GameRanger Game School

After the successful installation and launch of Gameranger, he will show you lists of servers of the game community and a list of friends. In order to play Mechcommander Gold, it should start Gameranger.

Gameranger – Options menu

Gameranger automatically launches mcx.Exe from the selected game folder.

In the list of games you will need to look for Mechcommander Gold, you need to choose this game. Find the MCG folder and select MCX (.EXE) for Gameranger. If the path is shown as in the screenshot above, you did everything right.

Join the game or spend it at home.

Now find the Mechcommander game room or play the game by clicking the host button.

Setting for games.

Gameranger can send you a warning message for your router – ignore it and just continue if you have not had problems since then. Now you opened/entered the multi -user game Machcommander. The “Start” button on the right side launches a game for all users in Gameroom when the host starts the game.

Your game room. To start the game, just use the button in the lower right corner.

Your server is now displayed in the global list of servers.

Your game room

When all the players are ready, the presenter can start the game using the “Start” button “Gameranger. He will begin the game with multi -user functions only now. This is the only way to play Mechcommander online today. MSZONE no longer exists for Mechcommander players.

Gameranger automatically opens MC gaming rooms

When you press the Start button in the game room, it will automatically run the game. Now you can choose one of the separation players and confirm this by clicking on the “Forward” button! button.

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Posted on July 29th, 2025 by admin in Post | No Comments »

“I am a dwarf and I’m diging a hole”-the history and greatness of the yard in geek culture

Beer, blacksmithing, honor and dignity, and sometimes greed, is an integral part!

Underground preface:

You are doing anything, you think about something of your own … But how often do you think about the greatness of the Dvorf race? How often does it occur to you to drink beer and laugh at a couple of tall and witty misunderstandings that do not like beer? In general, speaking, I sat and thought so .. Oooh, we need to study the history of the yard and write all this on Stopgame! Therefore, Gentleled, mercy, I ask, remove your heavy armor, light a fireplace, pour the pinch of delicious beer, get comfortable and, of course, do not forget to put a plus of this blog, because today we will plunge into greatness Dwarves aesthetics!!

1 meter and 45 cm of great beer!

And how to understand it?

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Posted on July 29th, 2025 by admin in Post | No Comments »

Homeworlds 2 Mass Effect Reborn

A year ago Well, almost I wrote about Mass Effect Reborn. I want to say that the creation of this fashion has not stalled, but is in full swing.

Those who do not know:

Mass Effect Reborn is a global conversion for Homeworlds 2, real -time space strategy. The mod is developed and published by Phoenix Interactive – a team of thirty people, the release date is set for December 21, 2013. Phoenix Interactive give the player the opportunity to feel like a single hero, but to get the experience of the highest command in the Mass Effect universe during a global war. In the first release, you can play the forces of the Citadel, Cerberus, Reaper or Getas.

Why am I writing this?
The fact is that this mod is nominated as the best, and you can vote for it on this site. You can vote until December 10!

Mass Effect

Mass Effect 2

Mass Effect 3

Mass Effect: Andromeda

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Shepard’s orientation depends on www.satoshi-slots.co.uk the player’s preferences. It seems to me that it is suspicious throughout the third part to develop gay relations

Why am I writing this?
The fact is that this mod is nominated as the best, and you can vote for it on this site. You can vote until December 10!

Given the spy-brain game mechanics. I just pressed the hero button without thinking. As I saw. Reflecting.

The mechanics of the game allows you to copy various details of the IU, well, such as the classes of ships, their specifications and weapons?

Phoenix Interactive- it seems like good mododels, and the development of fashion is conducted for about a year, so everything should be at the highest level)

No, generally a pretty good idea, but I already imagined how it will look like. Models of marines are changed to the model of the characters from the coop IM 3, weapons can also be safely copying from the game, however, I don’t know that I can’t remember a new machine gun in the mod, but I don’t remember a single hand machine gun, well, okay, the psionica can be replaced with biotics, and other abilities of marines can be replaced by the technologists from me. Models of aliens, we change to that you think … models of aliens from ME, including: Husky (all types), collectors, gets, Cerberus agents, bandits, etc. Moreover, we are more fun, this is our headquarters, we play for Anderson and lead the defense of the Earth, as you remember the planet still divides into various countries and our task is to prevent the reaps from taking possession of the minds of land leaders, in the conditions of a military invasion. In principle, you can leave the base with the same functionality as before, only the backgrounds and models of the authorities can be replaced by something closer to ME, such as Bredford, replace with Hicketta, Valen with a liara, and sheenae with a mordin, well, also change the name of the Elerium, money for loans, almost all the names of scientific developments and technologies on the technology of IU and it is desirablesoldier, well, or at least something like that.
Fuuuhhhh … So now the plot, like in the swar, we will have to protect the Earth, the same to fly on tasks, special operations (from the Council), terrorist attacks and in every possible way to preserve the balance of forces on the planet, but as we recall the game there were key operations, such as: the ships of the ship, the assault on the base, the abduction of important newcomers and the storming of the flagship. In principle, everything can be left as it is only slightly correcting the names of the tasks. Well, the shotgun of the ship does not affect the plot so that you can skip, so the meaning of the base of the base is that we find the plans of the “Horn” drawings, which will be built in headquarters, but how to use it and why we do not know, and just to find out, we will have to kidnap a couple of important aliens to find out from them, what to do with a mountainous. After that, we are building a teleport to the citadel to send the mountains, accordingly, all this time we will have to defend from the aliens who want to take possession of the mountain. After sending the horn and having repulsed the attack of the reapers, nothing happened and we will have to send the Sonder team for intelligence and then the most interesting. Upon the arrival of the group, it turns out that the entire station has already been captured by the Reapers and we will have to break through the crowds of enemies to the control center to find out what happened. There we meet a catalyst (not necessarily that small frog), as usual, he says all this heresy about how he created the reaps and what he is m*duck, and, among other things, it is good for us to help him complete the cycle, because the horn is not a protein, but the reaps that need to activate the main flagship of the assholes and their center of the collective mind. Well now we have no choice, we need to destroy the citadel in order to eliminate the collective consciousness of the reapers and thereby dispel their fleet, and here I have as many as four ends, although the result is one (nothing reminds of anything!= D)
1.Universal (light. It is difficult to send the citadel to the nearest star, while holding the control center, not allowing the aliens to change the course, while the entire team and population of the station will die (5 moves)
2.The choice of the renegade (the norms are difficult) to escape by the group to Normandy (analogue of the ranger), breaking through the crowds of enemies in 10 moves, sending the station to the star and broke the control, as well as without waiting for the evacuation
3.The choice of the hero (the rules are difficult) to restrain the enemy until the end of the evacuation, and then send an empty station to the star continuing to protect the control center and die.
4.Universal (litigation. Sickness) to restrain the enemy until the end of the evacuation, then send the station to the star to break control and escape to Normandy (15 moves)
All options vary in complexity (and fleet points XD)

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Posted on July 29th, 2025 by admin in Post | No Comments »

Hellblade – as a form of interactive art, and not just a game.

Today I want to tell you about one very interesting game. This is Hellblade Senua’s Sacrifice from the young British developers team – Ninja Theory. It just so happened that at one time this game passed me past me, and only now I managed to get to know her.

Just a few days ago I went through this game. And you know what? I was very impressed by Hellblade. Got a unique game experience. Therefore, I decided to share my impressions with you, my dear readers.

This is probably one of those few games, after the passage of which there was a lot of different thoughts in my head. And probably Hellblade for me personally is more than an interactive art form, and not just a game.

The game offers to tell one story, but in such a way, as if a player here is just a third -party observer

I must say right away, the developers position Hellblade as Indiag, Triple Hey Class. Which was created at the company’s own expense. But despite the small Hellbled budget, Ninja Theory had complete creative freedom. Due to this, the game turned out exactly what the developers wanted to see it.

What is the game at all? And so the first time, it’s even difficult to say what is Hellblade. This is simultaneously an action-adventure and a kind of slasher, strewn with an abundance of various mysteries. Which will require the player of the ultimate attention, acute hearing, and sometimes falcon vision.

One of the varieties of puzzles in the game where you need to find visual images of various runes among the surrounding world, as, for example, on these gates

Hellblade has a gloomy visual style, in the setting of the early Middle Ages.

The game was created together with specialists in the field of Scandinavian mythology and psycho. And also, people who suffer from various psychoses were involved in the creation of Hellblade. You ask me. What? Scandinavian mythology is excellent, but why attract people suffering from psychosis?

And the thing is that the main character of the game – suffers from certain mental disorders. Because of what, she very often hears different voices in her head, and sees various hallucinations. To convey auditory hallucinations, the developers added a binaural sound recording to the game. Due to this, the player can hear many different voices in his head. Something like them are heard by people suffering from mental illness.

Therefore, before starting to play this game, I strongly advise you to use headphones. They contribute to the maximum immersion in Hellblade. Yes, there is no Russian voice acting in the game, but even reading Russian subtitles, and hearing various voices in your head in English, you feel all the pain, despair and fear of the main character. Hellblade is well able to convey the gloomy atmosphere of the early Middle Ages, catch up with fear and cause a sense of anxiety in the player. This is also possible to do this thanks to the technology of capture of movement. When on the screen you see the facial expressions and movements of the main character, then all this looks at the same time very realistic and frightening.

Plot. I’m not going to spoil it, because this is one of the most important aspects of Hellblade. Therefore, I will design it only in general terms.

The game will unfold in the early Middle Ages in Northern Europe. During the active conquest of new lands by the Vikings. The main character of the game is a woman from the tribe of the people of the Picts named Senua. In one of their many raids, the Vikings attack the village of the main character, where they kill her lover – a young warrior named Dillion.

Senua was not in the village https://win-bitcasino.co.uk/ at the time of the attack, so in no way could she help both the inhabitants and her lover. Having discovered the death of Dillion, the main character decides at all costs, bring him back to life. And therefore, without inventing anything better, she goes on a dangerous journey to the world of the dead Helheim. There, where the Scandinavian goddess of death Hel rules. Senua is convinced that if she can defeat the lord of the world of the dead in the battle, she will return her lover.

In the process of passing the game, we will meet other gods with whom the main character will certainly fight. Separately, I want to note how great the game is possible to convey the feeling of something inevitable. The farther I went through the game, the more I was mastered by a sense of helplessness. Hellblade manages to betray all the madness that occurs inside the main character. As if you feel and share with Senua her pain, her fears and feelings.

And just think for a second. What had to endure people who suffered from mental illness during the early Middle Ages. There was no modern medicine then, and most likely, a person with such a disease immediately became a white sheep and an outcast in society. And this is even at the best case, but at the worst, a person was simply burned at the stake like a demon. These are the harsh times experienced our ancestors with you.

Gameplay. Hellblade felt and played as an action-adventure. This is an absolutely linear game broken into a number of locations.

We will manage the main character from the third person. By and large, the game process in the game consists of two components. The first is interaction with the outside world, where we will have to solve various puzzles. And the second component is the battle with enemies.

In time interaction with the world, we will explore various game locations. That’s what, what, but I really liked the design of the locations. Here are ancient forests, and the ocean coast, caves, various ancient ruins and many other interesting places. I understand that the game is far from new, and only about 20 people did it. But even now in 2022, the game looks visually very worthy. Maybe the case in the game engine Anrian Angen 4 or just developers have hands from the right place growing. Or maybe both, but I liked the visual of the game and remember well.

Some places in Hellblade very much reminded me of the last god of war. It is clear that these games are united by a common Scandinavian setting. But some locations are very similar.

During the game, we will be able to explore various game locations where we can find runes of runic stones. Each such stand will tell us myths and legends from Scandinavian mythology. And if you find all such runic racks in Hellblade, then the game will have a special ending that will shed more light on the plot of the game.

And now I want to focus on riddles in the game. Puzzles here are one of the main mechanics of Hellblade. Some of them are relatively simple, and some very complex. Requiring your attention, ultimate concentration and the ability to look at things at a certain angle. So, as if a person suffering from schizophrenia looked at it. But don’t be scared, all riddles and puzzles are quite solved. If I could, then you can solve them.

The main character of the game has a special ability to concentrate. Due to this, she can see the world as ordinary people do not see it. This concentration will help Senui find answers to solve a number of puzzles.

In Hellblade, a number of riddles requires the player of interaction with the environment. I would even say that various locations in the game use special game mechanics. Somewhere to solve a riddle, we need to light torches, and not to remain alone in the dark. Otherwise, a monster will catch Senua out of dark. Streams of water that are found on our way will also complicate our task. Having fallen under one of these streams, the rally of the Seny will go out, and you will need to quickly look for the light source.

To solve other puzzles, we have to rely on our ear. For example, going in complete darkness, you will have to go very quietly, focusing only on the surrounding sounds. And somewhere you will have to run very quickly and have time to concentrate on the go to find hidden characters among the encirclement.

An example when deciding the next puzzle according to the plot, the player finds one of the many Scandinavian runes

The combat system. She is in Hellblade, Partly similar to a kind of slasher. Senua can apply two types of shock.

A strong blow inflicts a lot of damage, but is quite slow. And a weak blow, although it delivers a small amount of damage, but it is carried out very quickly. The main character knows how to put a block, evade blows, and can strike off the opponents with a protective rack with a blow. During the parrying, there is a kind of timing. If you get into it, then after the bloc of an enemy strike, Senua will be able to counterattack the enemy. You can also strike the enemy from the run from the run.

In the game, the main character can fight with one enemy and several at the same time. Also, due to its special ability in the form of concentration, Senua is able to move faster than opponents and attack enemies temporarily invulnerable to damage. This ability in battle is not endless. Therefore, in order to restore it, you have to evade or conduct a successful parrying several times.

It is worth saying that there is no character in the game, there are no different types of weapons, armor and the like things. Fight with the sword that we have. And only then, moving in the plot, Senua will get the legendary Scandinavian sword, which is able to pierce even the gods. Gampleino is a weapon, almost nothing new brings. Unless with the help of it you can more effectively rate, and apply a little more damage to enemies.

Hellblade has, so unloved by many mechanics QTE. Когда Сенуа после вражеских атак оказывается на земле, активируется кат-сцена. In time of which, if you quickly press a certain button, the main character will be able to evade the attack of the enemy, and then rise.

I want to focus on the sound part of the game. As I said, in Hellblade you will constantly hear various voices in your head. Some of them try to help you, and some, on the contrary, knock down the column and mislead. And far from always you can immediately understand what voices really want to help you and which harm to harm. This works especially strongly in those points when you need to solve riddles. And I believe that a chip with voices in Hellblade is a really cool idea that really works.

I also want to tell you that the main highlight Hellblade - This is her finale. In my opinion, it turned out to be open. Having gone through the game, I can’t tell you unequivocally whether all the events with the main character really were only the fruit of her inflamed mind. Or all the events in the game, happened to Senua in fact.

Of the minuses of Hellblade, I want to note too much emphasis on puzzles. There are much more of them here than battles with enemies. Although they are enough and diverse, they allow you to interact with the environment, but still, over time, they begin to tire.

Also, I will not be cunning, but the variety of enemies in the game leaves much to be desired, and Gampleno, Hellblade practically does not develop. Although on the other hand, what I expected from indie game, albeit a triple-era class.

Hellblade took me about 12 hours. And during this time she did not have time to bore me. Most likely, if the game is longer, then I would be tired.

Summing up, I can say with confidence that Hellblade is somewhat unique. And for me personally, this is not even a game, but a kind of form of interactive art. In addition to the fact that Hellblade manages to convey the whole range of fears and experiences of the main character to the player. She also conveys the gloomy, oppressive atmosphere of something inevitable. Including thanks to the excellent sound and visual part of the game.

Hellblade gave me a unique game experience, which I hardly forget.

Now I am very interested in continuing this game. I hope that you liked my review, I was interesting and useful.

Write to me in the comments. Have you played in Hellblade? Did you like the game? Well, I say goodbye to you, and until soon meetings on Stopgame.

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Posted on July 29th, 2025 by admin in Post | No Comments »

Composed, just like nothing to do.

Paranoia.
Know, I’m following you,
I’m following you.
You can’t run away from me
And you can’t calm me down.
In every shadow I’m waiting for you,
I’m sitting in your head and I just won’t leave.
Know, I’m waiting for the moment,
You ask for help, but everyone says that I am your nonsense.
Maybe I’m hiding my face,
But you see me in relatives, in friends, in people simple.
It seems to you that I’m everywhere,
But in fact, I’m not anywhere else.
You can’t leave me
And you can’t get off the road.
Know that I am yours,
That I’m your paranoia.
I don’t care how old you are.
And what you say in response.
But know if I attracted you,
Your threshold is close.
I will not leave you even in a dream.
You will not hide from me even on the seabed.
I am part of you, I’m in your head,
I’m something in you, I’m something outside.

Real friends.
The best people in your life,
Never say a word to you,
They will help in response,
They will not leave in trouble,
Only you are afraid of them too from troubles.
Give your hand and give good advice
And no matter how old they are.
Can give a hand to you,
Even your not beloved neighbor.
They can find talent in you,
Not only relatives, but also friends.
Do not be afraid to let such people into your lives
And they will surely make you to shine.
Such friends will not be able to betray,
They will only be happy for you.
Do not forget to help them too.
And as a family they will hug you warmly.

Soldiers in the war.
Chorus:
Casiplay Casino review />People are a mountain,
But the fighters are still standing,
And the enemies still have Roy fighters.
Each of the fighters Hero,
Everyone shines with courage,
Everyone will go to a hot battle.
1.
Combat Field, Corpses Sea.
Around the corpses, dead.
The whole field is a huge grave.
Solders are breaking through a tear,
Looking at all this.
There is a desire to leave this bloody ring.
But remembering that they protect,
The soldiers continue to stand.
But remembering that they protect,
They continue to shoot.
It is difficult to break such soldiers.
While they need to protect their relatives.
Chorus:
People are a mountain,
But the fighters are still standing,
And the enemies still have Roy fighters.
Each of the fighters Hero,
Everyone shines with courage,
Everyone will go to a hot battle.
2.
Battle heart, strong grief.
Inside the scream of the soul,
Outside, the sea tears.
Soldiers lose hope,
Closing the enemy.
Soldiers for cannot protect everyone, curse themselves.
Cannot stop killing,
Sometimes they want to escape.
But they continue to fight,
Protect your people.
Soldiers in the war can lose themselves.
The war knows how to change people.
Chorus:
People are a mountain,
But the fighters are still standing,
And the enemies still have Roy fighters.
Each of the fighters Hero,
Everyone shines with courage,
Everyone will go to a hot battle.

The best comments

Well, why. You have now a good poet for the school curriculum for the new generation. With the reform of education you will be accepted with a bang. Conceptual, fresh, elegant, stylish, fashionable, youth and so on ..

I don’t know what to write about, but I need a certain volume, so because of the ignorance of what I write, and the prejudice of the number of characters into the poem, I have to use this tautological tautology.
It cannot be ruled out that my readers are mentally retarded and perhaps they will not understand the first time.

But composed in two minutes! Wrote – “Simple, how to do it”. What are you finding a fault at a person? He would have spent two hours, then yes, then another thing. And for two minutes of work it turned out very well. I don’t know here, look for a picture with “sarcasm”, or it will do so.

All around war, guns of herachers
Dead corpses are dead.
Dead corpses do not move
But our fighters are worthwhile
Holds in his hands the dead flag of Russia
He proudly trembles among the mountains of the dead
Fighters enter the dead corpses of enemies
Our fighters fall dead, replenishing the corpses
Funerals fly, the coffins are strict, our fighters are falling
Corpses, corpses, corpses, death jumps on red Ferrari
Replenishing your bloody harvest ..
This is a verse-Battle, creature.
Well, with such talents, he only write scenarios for Russian cinema.

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Posted on July 29th, 2025 by admin in Post | No Comments »

Call of Cthulhu: Dark Corners of the Earth [game review]

I learned about this game from the report about the e3 of 2005, at that time I was 9 years old, and I loved “horror films” where you can shoot in monsters. I especially remember from the trailer a large “water” on the ship. I managed to test it only in 2007. I went through the prologue and safely abandoned it because of immature.

10 years have passed, a summer sale in Steam, leafing through the pages of games up to 150 rubles I stumble upon Call of Cthulhu: Dark Corners of the Earth: price 50 rubles;I am familiar with Lovecraft’s work;In certain circles, it has a cult status;My eyes still have a huge “water” from the 2005 trailer. Scrolling in the head of these 4 factors I thought: “Why not” and bought this antiques so that I was already in adulthood and with a monocle in my eye appreciated this work, because we all know that games, as wine become better over time ..

We will praise here

Despite the fact that the game has many problems (there are really many of them) it can rightfully be called the best work based on work Howard Lovecraft. At the moment, there are no worthy film adaptations of his work, and games are limited to borrowings and not large Easters (example Alon in the Dark). So if you were a fan of Lovecraft and re -read all his work and did not eat, then the best decision would be to close this review and play this game, with the legacy of Lovecraft here were very careful here.

Unfortunately the game is divided into two stages. First third, this is Advenchura with elements of the shooter and stealth. The remaining two -thirds, this is a shooter with elements of Advenchura, and Stealth went for a walk and did not return, as he realized the whole meaninglessness of his existence. The first stage turned out great, but the second is extremely ambiguous.

During the passage, you will be bored in this place

When you arrive in this strange town of Innsmunt, you begin to communicate with its inhabitants, meet characters who are well aware of what is happening here, and say to the character, something like “Run, bitch, begia!”, Here you will feel the atmosphere of the city in which you are not happy. But since the character is repulsed, and we want to play, the investigation begins as a result of which you find out what you should not know. The city is controlled by sectarians from the secret order of Dagon, and they are not happy with tourists, especially if a tourist detective investigating the loss of man. The locals are so not so tolerant of the hero that the whole city is hunting for him for the first night, which leads to excellent chases and, if you used to walk quietly around the city, now you need to move extremely carefully, since you don’t have a rebuff for a long time and you can’t fight back. The game, as it should be good Adventure, absorbs you with its dense atmosphere (Innsmunt is the last place on Rovna with Sailet Hill, which you would like to visit) and an interesting story in which it is even curious to read the diaries and notes of the characters, as they really complement the story with interesting details. But all this is only in the first stage.

From the locals you can spread in pairs of phrases (the one that is as if sketched from my bati)

Here we will scold

At a certain moment, the game simply fills the character with weapons and cartridges (which we begin to collect for a long time before we find the firearm itself). The game begins to seem that the hero is not a detective, but a paratrooper. There is nothing wrong with the weapon itself, the opportunity to rebuff it is fine, especially when you play for a former policeman (not a paratrooper, the difference is big), who is obliged to be able to use weapons at a high level. But with the advent of weapons in the game, the feeling of vulnerability completely disappears, and the point is not only that the cartridges are always enough, but that the AI ​​of the enemies are so bad that if you plant it to play chess with AI COD: MW (which came out at the same time and was not a fountain), then AI from MW would just sit in a board, what a figure, how the figure, and the AI ​​of theKtulhu would take a horse and choked in attempts to swallow it. They are slow, deaf, oblique, blind, that you begin to ask the question “this I ran away from them for so much time, seriously?”. This is how Stlas died, and the places where the game hints at him can be calmly alarm and save a lot of time. At the end, the action becomes more interesting when monsters appear, but people are complete failure.

Monsters are trying to crush in number and, Online unlike people, they manage to annoy the player.

Also, if at the beginning the levels are spacious and it was interesting to explore them, then the game drives the player into narrow corridors, in which the game sometimes goes crazy and begins to respond a large number of enemies even in places where you killed everyone a minute ago. At this point, people only irritate, and do not create a beam. At this stage, the game is saved by puzzles and history.

About half of the game will take place in such close and visually boring locations.

Briefly about gaming mechanics

The game has its own unique mechanics, these are systems “Psychological health” and character damage and subsequent treatment. The character falls into “horror” when he is surrounded by a large number of enemies or if you look down from a great height. In other cases, seizures happen according to the script and it is not always clear what exactly provoked the character. This leads to the fact that the character is dizzy, he becomes inhibited and cannot aim well. The idea is funny, but not spinning, since the gameplay itself has no particular influence, but at least not annoying.

Inventory of the hero. By the cardiogram, we determine the overall state of health. Through the plate below, select which limb to treat.

The game has an advanced system for damage and treatment of a character. A character can cut or break something and depends on it how you will have to be treated. Sew up a wound or you can just bandage it, apply a tire in case of a fracture. If the hand is damaged, then the character is poorly aimed, if the leg, then slowly moves. An interesting idea, but the game is too generous with the first -aid kit and, no severe management of medicines and dilemmas like “What is better for me to cure, hand or leg?»Not here. Again a good idea with a good implementation ruined by small errors.

Technical problems and how to deal with them

But the biggest problem of the game, and sometimes and The main enemy of the player – This is her Technical part. It’s not about the schedule, although it was not particularly impressive at one time, since DOOM3 and HL2 have already been released, which look much more pleasant. But the picture in the game does not cut the eyes, and the granular filter, as in the old movie plays the atmosphere.

At the beginning of the game, I came across at the time where, after a second video, the character refused to go anywhere, solved the problem, changing the sequence of actions. At the level on the ship, you need to shoot from the gun on the island, but these lights are not visible, it makes no sense to shoot at the Fart, this level passed with the help of a trainer (there was a separate fad associated with these glitch). Inventory ceases to work normally at the last levels. Когда ты в него заходишь создается впечатление, что яркость в настройках, выставлена ​​на минимум. But this is decided by the fact that you can go into the diary and return back to the inventory, but that is not all. The plate stops displaying with the help of which you need to choose which limb and how to treat it. Here I had to intuitively click with the mouse, in the hope that I will get where I need. And before the very end, the catacombs begin to collapse and the script does not work in the middle of the marathon (this problem was explained on the forums) and the stone falls on the character. Then I accepted the challenge and gritting my teeth passed this moment from the 10th time with a jump. Reading this paragraph, it may seem to you that the game was against me to pass it and tried my best to interfere with me, so this thought sat in my head for the last 5 hours of passing. But I, like any Russian person, adapt perfectly to difficult conditions and defeated all the difficulties.

Why it happened as it happened

Most likely all these problems are due to the fact that the developers did not have enough time for literally everything. If at the beginning the game was an excellent adventure with elements of survival and quest, where you could approach almost any object, and the character expressed his thoughts (as in the Resident Evil), then all this is replaced by a bad shooter in narrow corridors. After all, such levels are much easier to make than how to create large and interesting locations with characters at the beginning, who speak with you for several minutes.

Ktulhu himself is not in the game, so let it be at least here.

There is a plot in the game, He is exactly such that it was interesting to follow him and study the ENT, reading notes and diaries. There are no interesting characters, scream “This is a turn!”I never wanted to, but the ending (which are two, and they differ from each other in the fact that one is a little more) causes bewilderment and questions” why?”And” What it was?”. If you are a fan of Lovecraft’s work and read his works, then the game will delight you with Easter. Personally, I read only the Call Ktulhu and not noticed the Easter and Easter and Easter Enterprises, since the game is more borrined from the “Shadow above the Innsmut”. In the game, as well as in the book of events, to occur in Innsmunte and the center of evil is the secret order of Dagon.

Small conclusion

In certain circles, this game is considered cult And undeservedly forgotten. Summing up, it can be said for sure that this game does not deserve a cult status due to technical problems and a large number of dull shootings. Is it undeservedly forgotten – yes, the game industry rarely pampers us with similar games, I can remember the Resident Evil series (Kroma 5 and 6), Alon in the Dark and Peter Jackson’s King Kong: The Official Game of the Movie, and as if I did not scold the second half of the gameThere were memorable moments (the same bossfight on the ship) and interesting puzzles.

P.WITH. I went through the game on medium complexity and with full Russification (it makes bad and potentially terrible moments funny). During the development of this game, the continuation was announced, but due to the financial problems, Headfirst Productions ceased to exist immediately after the release of the game on the Xbox, and before the release of the game on the PC did not survive at all. It is very sad that the talented team of Igrodelov closed after their debut, of course, not magnificent, but Not bad and original project.

The best comments

Guy, I first got down and looked at the comments … They consider them not – then I looked at the last … Then I read the last paragraph. )))
Further, it did not even read the fact that the game left an indelible impression of me at the time of its release.
I think you just didn’t play at that time. Why do you need to drive the classics. Maybe you will get wound up on our great poets? There is just a top there … That’s just why this is classic and greatness? You don’t know, not?
Well think ..

Dude, at one time, even a airmaker was criticized for criticism. You stepped on an extremely thin ice … I sympathize ..

I did not put a dizlaik – it makes no sense … But you advise you – do not stupidly disassemble the mechanics and implementation of old games.
For me, someone would have released meiu for new technologies, but with classical logic – he would take it without hesitation!

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Posted on July 29th, 2025 by admin in Post | No Comments »

Діти та подружжя з першого шлюбу: як знайти спільну мову?

Ми розлучаємось і знову одружимось. Завдяки цьому, сім’ї розширюються розширюються. Як побудувати стосунки між новими дружинами чи чоловіками та “старими” дітьми?

Коли, після розчарування в першому шлюбі, ми нарешті зустрічаємо гідного партнера, ми готові знову полюбити, відкрившись до стосунків, перед нашими очима намальовано картину веселки: ми всі святкуємо свята, наші діти – це друзі. Але ідилія знищена разом з першою кнопкою в кріслі та жорстоким шепотом: “Не обіймайте мого тата”. Які труднощі – це консолідовані сім’ї та як переходити до процвітання від виживання, створіть безпечну люблячу атмосферу?

Інсайдери та сторонні люди

“Це трапляється, що ви одружуєтесь з сиротою і отримуєте сорока родичів! -Ді 37-річна Меланія. – Я зустрів жорстокого хлопця з сексуальним голосом у Автопаті, ми негайно сподобалися один одному і жили разом через пару місяців.

Одного вечора наші обійми та поцілунки порушили наполегливі повідомлення-та-іруші, 15-річний син мого коханого. Партнер пояснив, що Андрій веселий і активний, він не буде сидіти в квартирі, показати йому Москву, піти до альпініста, що піднімається.

Мені не дуже подобається спортивні розваги, тому я вирішив залишитися вдома. Коли “Хлопчики” повернулися, вони сміялися цілий вечір, балакали, і вони просто не звертали на мене уваги. І я відчував себе ізгоєм, прибульцем з іншого світу. Що.

Проблема характерна для розширених сімей: в той час як діти радісно спілкуються з рідним батьком, усиновлювач відчуває себе покинутим

Він не може стати частиною вже створеної родини за мить. І його партнер (інсайдер) відчуває плутанину і не знає, що робити.

«Нам здається, що найкраще провести час разом, це допоможе дітям та усиновителям. Але це не так », – пояснює системний сімейний психотерапевт Олександр Черніков. “Відчуття частини сім’ї до сторонніх людей допоможе парам: окремо з партнером, з власною та усиновленою дитиною”.

Діти (за дужками)

Багато “нових батьків” бояться, що вони не зможуть любити “чужорідну” дитину. Але це не потрібно: якщо дорослий добрий і турботливий, цього достатньо.

“Початок стосунків з партнером, який має дітей, ми не можемо вивезти їх із дужок”, – каже сімейний психолог Катерина Деміна і пропонує згадати епізод з фільму “Москва не вірить сліз”: головний герой має нового партнера, Гоша, і вимагає її дочки повної підпорядкування, диктує її правила з перших хвилин. Але якщо тридцять років тому ця ситуація виглядала милою: чоловік взяв на себе відповідальність, тепер багато хто сприймає таку поведінку, як Абуес.

“Часто новий партнер починає вимагати від покірності дитини просто на тій підставі, що він є другим дорослим”, – зазначає Олександр Черніков. – однак, надмірний попит на вітчима або мачухи призводить до конфліктів і може знищити сім’ю. Краще поступово будувати дружні відносини з дитиною, а функції вихователя, принаймні, за перші пару років, залиште власного батька. Тож прийомний батько дасть собі час зустріти дитину, знайти спільні інтереси “.

Якщо з боку кожного партнерів є https://Menshealth.Kiev.Ua/Cialisgeneric-5-10-20-40Mg-Upakovka/ діти з попередніх шлюбів, то їм доведеться вирішити іншу проблему: як уникнути ревнощів між поворотними дітьми

«Я виховував свою дочку Катю один -дев’ять років і мріяв про повну родину. Коли Павель з’явився в моєму житті з його дочкою Крістіною, ми вирішили жити разом і влаштувати дівчат-нальчики в одній кімнаті »,-згадує 32-річна Вікторія. – але дівчата кидали для нас сюрпризи. Наприклад, ми виявили, що рукав Крістіни був відірваний з піджака, а нічна сорочка Каті була врізана в стрічки. Що.

Сподіваючись створити велику, сильну сім’ю, ми об’єднуємо дітей і почнемо ставитися до них як до поширених, і це не так, Катерина Деміна попереджає, посилаючись на мій особистий досвід: «Одного разу я придбала шість напівсестерів і брата, і я розвинув близькі відносини з деякими з них, але немає інших з іншими людьми. Заздалегідь передбачити, чи будуть діти друзі, це неможливо “.

І неможливо вимагати цього у них. Ми можемо лише слухати їх, поважати їх вибір і розуміти, що кожній дитині в будинку потрібен особистий простір, де він може бути наодинці з ним.

Колишніх немає?

Історії матерів про зниклих батьків, тестових пілотів та піонерів Північного полюса пройшли минуле. Ми відкрито розмовляємо з дітьми про розлучення. Але деякі з нас не можуть пробачити відійшов партнера, покласти край відносинам.

А потім діти стають предметом торгів: “Ви не зустрінетесь з сином, поки не сплатите аліменти”, “Ви хочете взяти дитину у відпустку? І ви підете з цією куркою? Тільки через мій труп!”Напруга між рідними батьками зростає і може призвести до перерви.

Іноді дитина починає маніпулювати матір’ю чи татом, він намагається відновити свою сім’ю, щоб “все, як і раніше”

Тож він розігрує таємні бажання одного з батьків чи власної уяви, Олександр Черніков вважає: «. У той же час будьте чесними та правильно говоріть про партнера “.

Бабусі та дідусі часто допомагають уникнути прогалин. І навіть коли рідні батьки (часто батько) перестають зацікавити дитину, вони продовжують спілкуватися з онуком чи внучкою, підтримують їх, дарують подарунки та увагу. Поряд з іншими родичами вони можуть висловити свою думку щодо виховання онуків, але батьки не зобов’язані погоджуватися з ними.

Гнучкі правила

Щоб зустріти сім’ю, де обидва рідні батьки виховують діти, тепер це стає складніше, Катерина Деміна зауважує Катерину. Але розширені сім’ї стали досить звичною явищем.

Вступаючи на повторні шлюби, ми щоразу створюємо нову культуру сім’ї, і цей процес триває більше одного року

“Різні сім’ї мають різні правила, і немає тих, хто, безумовно, кращий чи гірший за інші”, – каже Олександр Черніков. – Не ведіть нескінченну боротьбу і не намагайтеся захищати свої звички як єдині правдиві. Ми можемо адаптуватися лише до одного і разом створювати гнучкі правила, які не будуть догмою “.

Наприклад, якщо один із партнерів звик до точності, прибирання по суботах, то йому буде важко адаптуватися до брехні, запаху з котячої лотка, всюдисущою вовни. Він не зможе привезти сина чи дочки до нечистої квартири. Чи спричинять домашні неприємності стабільний дискомфорт чи домогосподарства, знайдуть компроміс і домовиться про зручні правила для всіх? Майбутнє сім’ї залежить від відповіді.

Шпаршин для батьків

Довго очікувані вихідні, і діти з минулого шлюбу входять до дому тата чи матері. Як розвиватимуться стосунки “приходної” дитини з братами та сестрами, чи буде новий будинок для нього безпечним, залежить як від рідного, так і від усиновителя. Рекомендації пропонують системний сімейний терапевт Марина Черногова.

Для батьків сімей:

Не знецініть усиновлювача. Іноді між колишнім подружжям є обурення та претензії. Коли всередині вирує гнів і багато болю, важко стримати емоції. Але не висловлюйте їх у присутності дитини.

Допоможіть дитині запам’ятати нові правила. Поговоріть про замовлення нової родини та нагадайте, що їм потрібно дотримуватися. Якщо вашій дитині виповнилося менше семи років, то він може дати йому дві піктограми: одна з них буде носити в будинку тато, а другий в будинку своєї матері.

Не створюйте коаліцію. Ви не повинні тягнути бабуся і дідусів на свій бік, щоб говорити “об’єднаний фронт” проти інших родичів. Складні проблеми для партнерів найкраще обговорюють Tete-At.

Розмова про розлучення. Часто діти переживають розлучення батьків як трагедію. Конфіденційна розмова допоможе їм впоратися зі своїми почуттями.

Для прийомних батьків:

Відмовитися від стратегії домінування. Рівне положення – це хороший варіант для початку спілкування. Спроба зайняти місце матері чи тата може викликати передбачуваний опір, але стати розумінням другом цілком можлива.

Не примушуйте подій. Дайте собі та прийомну дитину трохи часу, щоб ви могли познайомитися, звикати один до одного.

Не уникайте говорити про тата чи маму. Поговоріть про батьки своєї родини правильно, не знецініть їх почуття. Батьки завжди є частиною кожного з нас, визнання їх цінності -це спосіб побудувати самооцінку дитини.

Виділіть дитині своє місце та речі. Скажи мені: “Ось твоє ліжко, стіл для ліжка, полиця, ваше місце за столом, ложкою та чашкою”. Прості кроки до допомоги йому не відчувати себе загубленим і неспокійним.

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Posted on July 29th, 2025 by admin in Post | No Comments »

Blog for those who play OSU! + detailed review of the game and gameplay

There will be a review here, so those who are familiar with the game can scroll below.

Rhythm Gama-games in which the player must perform some actions (like in any other game, any other genre) only, to the music. Rhythm Gama, each in its own connected with music … For example, in Guitar Hero, the player presses the buttons to the music imitating the guitarist, drummer or bassist. She succeeded in this. In OSU!”-you also click on the buttons to the music, but you do it standardly with the mouse.

The picture shows how this happens, and not a difficult interface.
There are 3 types of actions related to figures (if I may be so)
1. A circle (cirle) on it just you need to press
2. Slider, strip … call what you want (slider) you need to press it, and keep the cursor in the yellow area as shown in the figure, the slider rides from beginning to end the strip itself. If at its end “3. Spiner (spiner) here is very simple – it needs to be twisted.

Next: HP Bar, Accuraty, Combo.
HP bar – a strip of health, what it is not but it is called that, I will not stand out. At the beginning of the song, she is full, but if you do nothing, it decreases, even if there is nothing to do … and of course it decreases from your mistakes in the gameplay.
Accuraty – Your accuracy in the game is shown in % under the number of your points. It does not affect the game, it does not affect you … It just shows your accuracy for this song, oh yes, the songs here are called bitmaps (Beatmap)
So, the accuracy for this song is considered with your common accuracy for all the songs and in the end you will be given your common accuracy for all songs. And anyone can see this accuracy, because it is not possible to hide.
As a result, it was created only for the show, in fact it is.
(Combo) Score Increaser – See in the lower left corner the counter (x1; x2) is your combo it is your main increase in glasses. It increases throughout the game and from one error it goes astray to zero. Therefore, everyone tries to go through a song without errors in order to have the maximum number of glasses for this bitmap.

Next: Fashion, creating bitmaps.

Fashion: Not the mods as you are used to
https://madcasino.uk/ />When a couple ******* climb into the game, and in the end we get GTA4 in Moscow ..
These mods affect the complexity of passage and your glasses.

So.
1 line – Simplify the game and take your glasses for the song passed with them:

1. Easy – Increases circles, slows down their appearance, reduces glasses by 0.50/1.00 (half)
2. No fail – This mod affects the HP bar, it is not possible to lose it with it the same way – half.
3. Half Time – Slowing down the song, in addition to the fact that it is slowly going and still sounds terribly (an excited sound) takes off 0.70 of your glasses.

2 line – Complicates the game, increases your glasses for the song passed with them:

1. Hard Rock – reduces the circles, accelerates their appearance, all circles are turned over in a mirror reflection from the original location, and increases glasses by 0.06
2.Sudden Death – You lose from any promotion, does not increase the glasses, since skillful people go through a song without errors, so he is thoughtless as such, and you should not give glasses for it.
3.Double Time – The reverse side Half Time accelerates the game, increases the stake in glasses by 0.12
4.Hiden -his actions: the circles appear and then disappear, and the round area around the figure disappears, in general, you need to feel when to press the button … but it is very simple, after 2-4 times this song. increases glasses by 0.06
5. Flash Light – The most hardcore mod is the general opinion of T.to it “turns off the light” throughout the screen of the Osa and you see only not a large area near the cursor.
and in addition to this, this area decreases by almost 2 times, depending on the compos 0-100-00Combo, large area 100-200 average 300-xxx small.
This causes a terrible disorientation, and even knowledge of the song will help you poorly, it just needs to be born with this mod. Glasses are increasing as Double Time – 0.12

Creating bitmaps.
IN Osu! There is your own Editor in which any player can create his own bitmap and send it that the whole world can look at him, but do not worry, in the OSC a very strict selection of bitmaps, so in the general game list of songs you will not find a restless trash.

And finally, Multiplayer (Multiplayer)

As I said in Osu! The entire result for the song is summed up with your general result, and this result is sent straight to the site and everyone can see it, and it cannot be hidden. T.who you are interested in at any time can look at your personal sign and find out your game “Skill”
It looks something like this:

On this plate are written: Your gaming nickname, your common points for all the songs you played, your average accuracy, and your common number of songs played (The number includes all attempts for each [if you bring songs and then just restart it 10 times, count on 10 attempts]),Your level is conditional And of course your The position is generally (world) rating.

Well, now you have at least some idea of ​​OSU! – A wonderful rhythm of the game that conquered my heart!

So: I ask everyone who read the topic to unsubscribe, your opinion is very important for me, those who play the Os and have what you can boast, do not hesitate and post links to your replai in the commentary.

Well, I will not miss the moment and I will throw off my replays I ask you not to judge strictly. All the cookies and good luck.

5-obstacles-to-success-how-to-overcome-them13

Posted on July 29th, 2025 by admin in Post | No Comments »

5 Obstacole pentru succes: Cum să le depășiți?

Am ales obiectivul, am devenit convinsă că ea a fost cu siguranță a noastră. Este timpul să începeți să acționați, dar ceva interferează. Că poate fi și cum să „îmblânziți” obstacolele interne și externe pe calea dintre „I Want” și „Do”?

Vrem să începem ceva, dar amânăm începutul din nou și din nou. De ce? Uneori, cineva are îndoieli în puterea noastră, în corectitudinea ideii. „De ce ai nevoie de al doilea mai mare: aceasta este o pierdere în plus de bani și nu vei fi acasă. Dar ce zici de copii?”Spune un soț care visează la autorealizare pentru soția sa. Sau el însuși s -a săturat de munca angajată și vrea să -și înceapă propria afacere, iar familia nu este sigură de succes.

Și uneori ne îndoim de noi înșine. „Nu am suficiente cunoștințe”, „Nu sunt suficient de experimentat pentru asta”, „Nu am forță și energie”. Cum să recunoaștem acești provocatori interni și externi care au stat în calea visului? Și sunt întotdeauna atât de greșiți? Instructorul de afaceri Oleg Dobstan oferă recomandări practice.

Obstacolul nr. 1: Teama că nimic nu va rezolva

Există o teamă principală: „Nu am făcut niciodată acest lucru și, din moment ce nu am făcut -o, atunci nu am o astfel de experiență, atunci nu va funcționa”. Un cerc vicios. Orice proiect nou este un salt de credință. Prin urmare, nu are sens să evitați frica, deoarece adevărul poate să nu funcționeze.

Un alt lucru este că criteriile acestui „eșec” ar trebui să fie clare. Cum am înțeles că nu am reușit? Nu am atins niciun indicator, lucruri destul de tangibile sau starea sufletească? Și dacă considerăm saltul nostru de credință ca o mișcare de la zero? Atunci va fi cu siguranță un fel de rezultat pentru care ar trebui să vă lăudați.

Antidot. Specificați -vă frica: ce acțiuni aveți de efectuat pentru a lansa un proiect, fie că este vorba de o afacere sau de mișcare? Care sunt mijloacele, propriile lor sau împrumutate? Google pentru a ne ajuta: Există șabloane de calcul, forumuri ale celor care au verificat deja o idee similară cu privire la experiență.

Uneori frica este un semnal util. Am ratat odată ideea mea de a crea o sală de gimnastică printr -un astfel de calculator și am ajuns la concluzia că proiectul va fi neprofitabil.

Obstacolul nr. 2: Principalul lucru este să crezi într -un vis

La apel „Urmează -ți visul și totul va funcționa” este de fapt mai bine să nu te bazezi. Credința oarbă este la fel de periculoasă ca frica totală de eșec. Aceasta este partea lui inversă. Dintre startup-urile 100%, aproximativ 10% au supraviețuit pe an de la începutul începutului și doar 2-3% au succes.

Pentru a intra în acest interes, nu părăsiți distanța înainte de timp. Prietenul meu, de exemplu, a lansat un magazin online de echipamente electrice, iar în primul trimestru a cumpărat doar perii pentru o unitate pentru 1.500 de ruble. Dacă nu ar fi fost pregătit pentru asta, ar refuza aventura în prima lună.

Nu vă grăbiți cu capul într -o nouă relație, afaceri, mutarea într -o altă țară, fără a colecta informații despre capcane.

Antidot. Merită să pregătești un plan de rezervă: cum să acționezi dacă nu funcționează – sau se dovedește, dar nu imediat. Și ce trebuie să facem ca informații noi despre visul nostru – modul în care le folosim pentru bine, evaluând cu sobră situația și luând acțiunile necesare.

De exemplu, după ce https://farmacieromania24.com/viagra-generica-cumparati/ ne -am mutat într -o altă țară, cum ne vom descurca fără prieteni? Trebuie să găsim noi prieteni înainte. De asemenea, merită verificat cât de realistă și interesantă este ideea. Acum, cu atât este mai creativ este ceteris paribus (de exemplu, o echipă mișto și un plan de afaceri competent)-cu atât mai multe șanse de succes și investiții.

Nu este vorba doar despre afaceri, ci și despre relații: ce pot oferi unui potențial partener, astfel încât să mă aleagă pe un site de întâlniri de la toți și să fiu gata să investesc în mine emoțional și financiar? Și apoi – încăpățânat și sistematic își ating obiectivele.

Obstacolul nr. 3: Cei dragi nu susțin, bine și lasă, mă pot descurca singur

Chiar dacă se pare că acesta este exclusiv proiectul nostru și se referă doar la noi, este un mit. Orice inovație în viața unui membru al familiei sau a echipei va afecta inevitabil pe toți. Vom învăța o limbă străină, vom obține următorul mai mare sau vom cumpăra un abonament la un club de fitness.

Aceasta înseamnă că o parte a timpului, emoțiile și atenția vor fi trecute la altceva decât înainte. Mai mult, atunci când vine vorba de afaceri (el, de regulă, îndepărtează maximul ceea ce avem din cele de mai sus).

Dacă familia, dragi oameni împotriva noastră, nu este nevoie să construiască iluzii că această situație va putea să se ocolească fără să o discute în avans cu cei dragi. Puteți, desigur, să puneți pe toți înaintea faptului. Dar suntem pregătiți pentru faptul că ne vor întâlni în curând acasă ca inamic?

Antidot. Asigurați -vă că solicitați sprijinul celor care vă influențează (parteneri în viață și afaceri, șefi, prieteni). Discutați cu toți membrii familiei și cu persoanele interesate, identificați nevoile și temerile tuturor, neutralizați -le cu grijă. Cum? Conversație directă.

La urma urmei, suntem speriați de necunoscutul. Există ceea ce suntem obișnuiți și așteptăm implicit. De exemplu, că vom veni în continuare la mese de familie sâmbătă. Sau pescuitul „cu băieți”.

Acum totul se va schimba, merită avertizat în acest sens, discutând despre distribuirea responsabilităților: cine va duce acum copilul la grădiniță, va cumpăra produse. Și dacă familia este încă împotriva? Aceasta este întotdeauna o chestiune de comunicare.

Căutați argumente și tonuri adecvate, astfel încât să fiți auzit și susținut.

Obstacolul nr. 4: Redarea prin schimbările de probleme vechi impenetrate

S -ar putea dovedi că nu suntem deloc o idee pasională de a crea ceva nou, dar problemele nerezolvate de la care rulăm nu sunt deloc. Ca să putem juca scenarii vechi printr -o încercare de a crea altceva.

Dar noi înșine intrăm în acest nou care nu s -a schimbat, ceea ce înseamnă că probabilitatea de a dansa în greblă este foarte mare. Chiar dacă obiectivul pare corect, merită să ne asigurăm din nou la început: dacă cu siguranță nu rezolvăm o problemă prin crearea alta?

Antidot. Se poate întâmpla că după psihoterapie, poziția anterior urâtă a contabilului va fi o muncă excelentă și nu va trebui să devii actor la vârsta de 40 de ani, prinzând un vis tineresc. Ceea ce s-a enervat anterior, după terapie, poate aduce bine bucuria, din cauza schimbării concentrării.

De exemplu, am avut o relație complexă cu un tată sau o mamă. Și noi (aici este ciudat!) Alegem constant o astfel de companie sau un astfel de șef în care vom confirma modelul obișnuit, văzând în capul dictatorului dictatorului sau controlând mama.

Vom afla despre acest lucru la o consultație, vom trece prin terapie și vom începe să construim relații cu conducerea într-un mod nou: nu ca părinte-un copil, ci ca doi adulți, și nu mai trebuie să fugim la o companie nouă sau la o profesie.

Și chiar mai mult pentru a nu fi nevoie să vă înghețați urechile, în ciuda mamei voastre, dovedind că vă puteți crea propria afacere, în ciuda tuturor. Uneori este mai ieftin să te ocupi de dragonii tăi decât să -ți creezi blocajele din structura care părea să economisească.

Obstacolul nr. 5: Nu este suficientă energie și forță

În orice afacere nouă, merită să intri sănătos mental și fizic. Primul an este cel mai dificil: există o restructurare a șabloanelor vechi, crearea de noi conexiuni, întâlnirea, dezvoltarea abilităților, extinderea propriilor limite.

Corpul este atât din punct de vedere mental, cât și fizic. Stresul este inevitabil. Și este păcat dacă planul construit se prăbușește pentru că nu am pregătit corpul pentru încărcături.

Antidot. Proiect de afaceri sau de viață nou (reparații, nuntă, copii) necesită forță fizică. Efectuați întreținerea planificată a corpului. De ce o pregătim înainte de o călătorie lungă cu mașina, dar noi înșine nu?

Adăugați -vă resursele dvs. – pentru aceasta nu trebuie să vizitați doar medicii, ci și să stăpâniți tehnicile de autoreglare mentală care afectează „fizica”: meditație, de exemplu. Pentru productivitate, ai nevoie de un vis: acesta este un mit care cu cât dormim mai puțin, cu atât vom avea timp, exact opusul.

La fel ca și un alt mit că mâncarea este al doilea lucru. Prin urmare, este timpul să refuzați că nu este mâncare – chipsuri, gustări, sifon.

Aveți grijă de o nutriție adecvată (echilibrul proteinelor, grăsimilor și carbohidraților). În mod ideal, conectați un nutriționist sau nutriționist care va ajuta la ajustarea dietei și a regimului, astfel încât să dea și să nu ia energie.

Nu este timp să se încălzească și să gătească? De acord cu un copil care îți va încălzi mâncarea cu propria sa semnificație pentru afacerea familiei sau cu pensionarea mamă, care așteaptă doar să ajute.

Nu există timp pentru o sală de sport? Utilizați tutoriale video și antrenamente scurte. Acest lucru nu necesită mult timp, dar depune mult efort.

5-wise-words-of-the-masaev-tribe10

Posted on July 29th, 2025 by admin in Post | No Comments »

5 palavras sábias da tribo Masaev

Sem instrução, rude, selvagem. Infelizmente, ainda existem muitos estereótipos sobre os povos africanos na sociedade. Enquanto isso, eles podem nos ensinar muito. Por exemplo, força, alegria e paz interior, que traz conhecimento sobre seu propósito na terra.

O que sabemos sobre Masai? Silhuetas estendidas envoltas em tecido vermelho, personagens pitorescos do filme Sidney Pollak “From Africa”, o povo de soldados e criadores de gado ..

Hoje temos a oportunidade de aprender sobre suas práticas espirituais e até usá -las em nossa própria vida cotidiana. O antropólogo Xavier Peron viveu por vários anos entre Masaev, iniciou o início, participou de seus rituais e, por 30 anos, entrou em contato com seu mentor espiritual dessa tribo queniana.

“O Masaev não tem dogmas filosóficos ou religiosos”, enfatiza Xavier Poron. Como índios e taoístas americanos, eles acreditam que uma pessoa está inicialmente conectada com outras pessoas, seu ambiente e a força racional mais alta, que eles chamam de Enk’ai. Esta é a mãe mãe, com a qual cada um dos vivos está conectado tanto em si e como parte da comunidade humana.

Enk’ai envia chuva, que ajuda a cultivar ervas e árvores, também envia julgamentos destinados ao crescimento espiritual das pessoas.

Cada membro da tribo fortalece seu espírito diariamente, seguindo os viagra online portugal cinco mandamentos:

  • superar seus medos;
  • Mantenha contato com todas as coisas vivas;
  • Não compartilhe e se cerpe;
  • extrair experiência de testes;
  • viver o que é.

“Essa prática diária mudou minha vida e, portanto, me sinto como um mensageiro Masaev no Ocidente”, admite Ksavier Poron. – É importante para mim transmitir sua mensagem sobre integridade e consciência internas, esses dois componentes principais de uma vida mais justa e humana. Sem idealizar sua cultura ou estilo de vida, podemos ser alimentados e inspirados por sua sabedoria. Aqui estão as cinco fundações nas quais se baseia “.

Ilmao: Tome dualidade

O nome “Masai” remonta à palavra “ilmao” – “gêmeos”, no qual o conhecimento de que todos os fenômenos do mundo formam pares de elementos adicionais está ocultos. Como yin e yang do taoísmo, existem opostos, mas não inimizade. A dualidade reina no mundo exterior – tal é dia e noite, chuva e seca – e no interior, onde se auto -adora e amor por vizinho, medo e coragem se deparam ..

A negação da dualidade é o caminho certo para o sofrimento e conflita com os outros, Masai acredita. Isso implica a necessidade de aceitar a dualidade do mundo e todas as criaturas. Esta abordagem contribui para a paciência e a benevolência.

Prática

  • Determine seus gêmeos internos. Divida a folha em dois e, de um lado, escreva os recursos do seu personagem. E por outro lado, compare -os com o comportamento, o que pode levar a falhas ou conflitos. Por exemplo, “generosidade” pode corresponder a “inconsistência” ou “expectativa de mutualidade”. O objetivo deste exercício é perceber a ambiguidade das manifestações de suas pessoas ou de outras pessoas e tratá -las com mais condescendência.
  • Dê suas palavras e ações em consentimento, Para evitar contradições que violem a harmonia interna e as relações com outras pessoas. Palavras e ações devem se tornar gêmeas. Masai não permite a diferença entre palavras e ações, sabendo por experiência própria que sua completa coincidência é uma condição para boas e longas relações.

Ensipai: Venha em alegria

A alegria para o masaev não é uma meta, mas um ponto de partida. Esta é uma manifestação de uma conexão animada com a deusa mãe, o chefe da vida. A alegria nascerá por gratidão e, por sua vez. Masai, obrigado por estar em um fluxo de ser, pelo poder de conseguir comida para si mesmo, pela oportunidade de compartilhar dificuldades e boa sorte com os outros. Férias gerais também contribuem para o senso cotidiano de alegria, o hábito de não ignorar bons eventos e um senso de humor.

Mantendo -se em alegria, Masai acredita, é também uma forma de polidez que ajuda a se sentir bem com a comunicação. Se houver uma necessidade de comunicar as más notícias, Masai coloque -as entre dois bons. Portanto, é mais fácil aceitá -la a quem é abordado.

Prática

  • Expresse gratidão todos os dias Para os presentes que você recebe, não importa o quão insignificante eles possam parecer para você. Alguém segurou a porta à sua frente, por acaso sorriu para você, convidou você para almoçar … por sua vez, e você também dá aos outros seu tempo e atenção, faça elogios, dê conselhos, decore a vida dos outros.
  • Coloque um pensamento ou ação negativa entre dois positivos.
  • Combine com a energia da natureza. Isso nos permite sentir como os vínculos de uma grande cadeia de vida. É como se inclinar contra uma árvore e se perder em sua coroa barulhenta, sentir -se como um todo com ele e mergulhar em uma sensação de paz e poder interior – a alegria de ser consiste nessas duas partes.

Ozina-Kishon: Aceite o sofrimento como um presente

Masai está convencido de que não haverá despertar sem sofrimento: as pessoas estão crescendo graças às provações que Enk’ai envia. E eles agradecem à mãe-mãe pelo fato de que ela teve o cuidado de oferecer a eles essa oportunidade.

Durante o ritual, que é chamado de “amarrar seu coração”, eles apertam a corda (símbolo do coração) de oito nós denotando os testes e depois os desencadearam, o que significa superar. Então eles mostram mais uma vez que tudo é duplo e não há outra maneira de se livrar do problema, exceto ao admitir que é e pertence a nós, e assumindo a responsabilidade de resolvê -lo.

Prática

  • Visualize seus sentimentos. Após o ritual com uma corda, as massas representam como movem suas emoções (medo, tristeza, raiva, desânimo, sede de vingança) para o coração e elas são queimadas lá, transformando -se em uma energia vital pura. Assim como os alquimistas em seus Tygles derreteram a chumbo em ouro.
  • Fale com sua parte dos testes. Masai fala com eles como diriam a um amigo. O que você quer me dizer? Qual é a minha responsabilidade? Devo esperar ou começar a agir? Que direção devo escolher?
  • Pegue todas as respostas, que espontaneamente vêm até você, sem avaliações e sem censura.

Eunoto: Torne -se um jardineiro

Masai prefere não ser engenheiros, mas jardineiros. Os primeiros estão completamente focados em cumprir a tarefa, enquanto a última planta uma árvore e cuida dela, aguentando o que eles não podem influenciar: tempo de crescimento natural, caprichos da natureza ..

Ser um jardineiro significa viver no tempo presente, adaptar -se ao meio ambiente. Vigilância curvando -se com confiança, vontade – humildade. Essa flexibilidade gera paz, paciência e proteção contra raiva e decepção.

Prática

  • Enraizar como uma árvore, No momento do presente. Masai diz: “O passado é um país onde não vivemos mais”. O que você sente aqui e agora? Como adotar para a situação atual e para aqueles presentes? Por que você está arrastando a carga inútil do passado? O que ex -alarmes impedem você de sentir o sabor do presente?
  • Plante uma árvore e cuide disso. Isso o ajudará imediatamente a abandonar o jogo de “eu quero” e lidar com o que é realmente.

Angoro Enkitoo: Procure a direção certa

A justiça de palavras e ações significa, do ponto de vista de Masaev, uma conexão com Enk’ai. Eles se esforçam para ter uma “aparência clara e estar em estado de prontidão”. A clareza do visual expressa consentimento interno consigo mesmo, visível para um observador externo, e o estado de prontidão é leveza, calma e confiança em seu caminho. Enquanto preocupação, ansiedade e vaidade significariam, pelo contrário, discórdia e remoção de seus propósitos.