Archive for July, 2025

Leichte Maßnahmen zum Einrichten Deines Vegas Hero Casino-Kontos

Posted on July 29th, 2025 by admin in Uncategorized | No Comments »

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Der Einrichtung Ihres Vegas Hero Casino-Kontos ist unkompliziert und fängt an mit einigen Klicks. Gehen Sie auf Sie die Vegas Hero-Homepage und drücken du auf den Anmelde-Button. Wenn du darauf drücken, werden du durch die Eingabe deiner persönlichen Angaben, die Wahl einer Währung und die Erstellung eines https://vegasheroscasino.com starken Codes geführt. Der unkomplizierte Ablauf bietet dir eine Welt von Gaming-Möglichkeiten. Doch bevor du sich in das Spiel vertiefen, gibt es noch einen wichtigen Schritt, den du nicht vergessen sollten.

Die wichtigsten Punkte

  • Rufen Sie Sie die Startseite des Vegas Hero Casinos und klicken Sie auf die hervorgehobene Taste „Anmelden“, um den Registrierungsprozess zu beginnen.
  • Geben Sie zur Identitätsüberprüfung die notwendigen persönlichen Daten wie Namen, Geburtsdatum und E-Mail-Adresse ein.
  • Wählen Sie Ihre präferierte Währung, um Transaktionen zu optimieren und Wechselgebühren im Laufe des Spiels zu umgehen.
  • Generieren Sie ein sicheres Code unter Verwendung von einer Zeichenmischung und schalten Sie die 2FA für zusätzliche Sicherheit.
  • Prüfen und verifizieren du Ihre eingegebenen Daten, um ein störungsfrei Verifizierung und ein problemloses Spielerlebnis zu garantieren.
  • Rufen Sie Sie die Vegas Hero Casino Internetseite

    Bevor du den Kick des Online-Gamings auskosten können, musst Sie die Webseite des Vegas Hero Casinos besuchen. Sobald Sie auf der Startseite angekommen sind, nehmen Sie sich einen Augenblick Zeit und betrachten du das stilvolle Design und die anwenderfreundliche Gestaltung.

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    Klicken Sie auf die Schaltfläche „Anmelden“

    Suchen Sie auf der Homepage des Vegas Hero Casinos nach der deutlich erkennbaren Schaltfläche „Anmelden“.

    Es ist meist leicht zu finden und lädt Sie ein, den ersten Schritt zu tun. Klicken Sie darauf und schon beginnt die Magie: Sie entdecken eine Welt voller Anmeldevorteile.

    Wenn Sie diesen Punkt überspringen, beginnen Sie mit dem Registrierungsprozess, der Ihnen den Weg zu aufregenden Spielen und Aktionen ebnet, die speziell auf Sie zugeschnitten sind.

    Keine Sorge – es ist ein störungsfreies Erlebnis, das auf Ihren Bequemlichkeit und Ihr Vergnügen ausgelegt ist.

    Denken Sie daran: Mit diesem simplen Klick beginnt Ihre Reise, die zu besonderen Angeboten und einem optimierten Gameplay führt, das auf Sie wartet.

    Geben Sie Ihre persönlichen Daten ein

    Während des Registrierungsprozesses müssen Sie Ihre eigenen Daten eingeben, um Ihr Vegas Hero Casino-Konto zu erstellen. Dieser Schritt ist wichtig für die Bestätigung Ihrer Benutzeridentität und sorgt für ein sorgloses und komfortables Spielerlebnis.

    Sie werden nach Angaben wie Ihrem Vornamen und Nachnamen, Geburtsdatum und Ihrer E-Mail gefragt. Seien Sie versichert: Vegas Hero nimmt den Schutz Ihrer Daten ernst und setzt hochwertige Sicherheitsmaßnahmen zum Schutz Ihrer Daten ein.

    Sobald Sie alles eingegeben haben, überprüfen Sie die Richtigkeit, um nachträgliche Komplikationen zu vermeiden. Durch die Angabe der korrekten Daten vereinfachen crunchbase.com Sie nicht nur den Verifizierungsprozess, sondern ermöglichen auch ein flüssiges Spielerlebnis.

    Machen Sie sich vorbereitet, in die spannende Welt von Vegas Hero einzusteigen!

    Bestimmen Sie Ihre bevorzugte Währung

    Beim Einrichten Ihres Vegas Hero Casino-Kontos ist die Wahl Ihrer präferierten Währung von wesentlicher Bedeutung.

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    Verfügbare Währungsoptionen

    Das Verständnis der verfügbaren Währungsoptionen im Vegas Hero Casino kann Ihr Spielerlebnis deutlich bereichern. Sie haben die Wahl zwischen verschiedenen Währungen und können Ein- und Auszahlungen ganz nach Ihren Wünschen vornehmen.

    Die Wahl Ihrer bevorzugten Währung minimiert den Aufwand für die Währungsumrechnung, die manchmal zu unvorhergesehenen Transaktionsgebühren verursachen kann. Egal davon, ob Sie lieber mit Euro, US-Dollar oder weiteren unterstützten Währungen zocken, die korrekte Option erleichtert Ihr Spielerlebnis.

    Zusätzlich reduzieren direkte Transaktionen die Kosten und den Aufwand beim Währungsumtausch. Wenn Sie Ihre Währungsauswahl wissen, können Sie sich auf den Spaß am Spielen fokussieren, anstatt sich um Finanzen zu sorgen.

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    Die Wahl Ihrer präferierten Währung kann Ihr Transaktionserlebnis im Vegas Hero Casino erheblich verändern.

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    Legen Sie Ihr Passwort fest

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    Tipps zur Passwortsicherheit

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    Überprüfen Sie Ihr Konto

    Um ein reibungsloses Spielerlebnis zu garantieren, ist die Bestätigung Ihres Kontos nach der Erstellung notwendig.

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    Beanspruchen Sie Ihren Willkommensbonus an

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    Regelmäßig gestellte Fragen

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    Abschluss

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    the-evolution-of-gracs-controllers-kratkaya-istory-part-3-1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    The evolution of game controllers. Brief story. Part #3

    In 1993, the first fifth generation consoles came out – in the fall on the market appeared Amiga CD32, Panasonic 3DO And Atari Jaguar. All devices were weak, holding on sale for only a few years;The manufacturers also could not come up with some original solutions in terms of management-the gamepads almost did not differ from what was previously on Snes and Mega Drive.

    AMIGA CD32 controller

    Panasonic 3DO controller

    Atari could not get support from developers of third-party manufacturers, referring to the fact that the new 64-bit was difficult to program. Not making any conclusions from the ups and downs of the gaming industry after the collapse of 1983, Atari personally drove the last nail into the lid of its coffin, releasing a new console at a time when the market was again extremely saturated.

    But the problems did not end there. Jaguar also showed one of the most ill-conceived gaming controllers ever created. Having the shape of a diaper, the Jaguar controller was bulky, ugly and awkward. His dark black case and red buttons, which were supposed to give him the aesthetics of the old Atari VCS, actually gave the controller the view of the outdated from the very beginning.

    Jaguar controller showed ordinary controls that gamers are already accustomed to expect from the controller: D-PAD, two Start and Select buttons and three diagonals of the action buttons.

    Nevertheless, in connection with the ATARI solution, add the buttons panel (in Atari they wanted to use the overlays with instructions in the same way as it was with the Intellivision and ColeCovision controllers) the direction of the controller buttons were taken to the upper part of the controller, which made its scheme a bulky and awkward.

    Atari Jaguar controller

    By the middle of the nineties, 32-bit consoles and relevant controllers began to appear. Controller design Sega Saturn (1994), SEGA will be built on the six -killer version of the MEGA Drive controller.

    In addition to the fact that the controller has become thinner and more pleasant, two fantastically ergonomic buttons were added to it. In North America and Japan, however, Saturn’s controllers externally differed among themselves.

    North American controller Sega Saturn

    Japanese controller Sega Saturn

    Also to Sega Saturn (in addition to other light pistols and arcade controllers) was released 3D Control Pad with an analog stick. He was part of the sets on the Popular Game platform Nights Into Dreams. Its large, round design was later transferred to the DreamCast controller design, which Microsoft will then take for its original Xbox.

    3D Control Pad Controller
    In 1994, Sony finally decided to join the arena of video game consoles with her PlayStation. Sony did not invent the bicycle, so the PlayStation controller took the SNES circuit as a basis, adding two additional triggers (L2 and R2), as well as two vertical handrails for the palms, offering more comfort for players.

    PlayStation controller
    The original Sony controller was equipped with a four-sided D-PAD and two digital buttons groups. The first had 4 buttons, which instead of the usual numbers, letters or flowers are marked with forms:
    square – symbolizes a sheet of paper or menu;
    triangle – symbolizes point of view or direction;
    circle – a positive answer to a question or choice;
    cross – negative answer or cancellation.

    In prefixes, the buttons released outside Japan was changed: the cross is a positive answer, and the circle is negative).

    The second group is represented by the remaining 4 triggers-R1, R2 and L1, L2. In addition, on the controller there were Start and Select buttons.

    1996 marks the return to the analog sticks of all large manufacturers of consoles. This year, Nintendo launched on the market N64 with one of the most innovative controllers.

    The Japanese came up with an unusual design: the gamepad was made in the form of the letter “M” with an analog stick in the center and the rear “trigger”. Instead of the second analog stick, the “extra” buttons on the front side were used-yellow C-sknocks to control a game chamber in games such as Goldeneye or for special movements in The Legend of Zelda: Ocarina of Time.

    Nintendo N64 controller
    The N64 controller has even more popularized the use of an analogue stick to control the camera in games.

    A year later, exactly to the release of Star Fox 64, the N64 controller first offered tactile feedback through the mounting of the peripheral Rumble Pak. The device was a nozzle for a controller that provided vibration during the game. This is another important point in the influence of Nintendo on the playing industry-a little later the rest of the console and controllers will also integrate vibro-motors into gamepads.

    Nintendo N64 Rumble Pak

    Despite the successful entry of the first PlayStation, her gamepad clearly lacked analog sticks, so at the end of 1995 Sony announced the model Dual Analog. She was finally submitted to the public court in November 1996, at the PlayStation exhibition. Outwardly, controllers were very similar, the differences concerned directly constructive features. Dual Analog handles were a little longer and had a more conical shape. The main difference was analog sticks located just below the center of the gamepad. The first versions for Japan had a vibration regime, and analog sticks from above had a concave shape. Under the sticks was the three -function button “Mode”. However, due to the lack of interest, the later models of the Japanese versions of Dual Analog were deprived of vibration.

    PlayStation Duala

    The next model of the controller represented by Sony was https://sistersitescasino.co.uk/casinos/nyspins-casino/ the model Dual Shock. The device again gained vibration regime (which is emphasized in the title), handles were changed externally, the third mode of the “Mode” button and the position “R3 and L3” were added, which were combined with sticks (it became possible to press each stick before clicking). At the end of 1997, in Japan, the controller acted as an additional accessory, and in May 1998 – in North America. Its popularity meant the end of Dual ANALOG, after which Dual Shock was chosen the new controller standard, for the most part of the remaining life of the PlayStation.

    PlayStation Dual Shock

    A little later, in 1999, Bemani invented Guitar Freaks Controller. Despite not the most nice appearance, the players were satisfied. The case almost all consisted of plastic, so the controller weighed no more than 500 grams. Feel like a real guitarist, playing PlayStation, Konami helped with the game of the same name – Guitar Freaks. Subsequently, the release of such devices will continue until September 2010 along with the last game of the series -Guitar Hero: Warriors of Rock for Xbox 360, PlayStation 3 and WII.

    Konami Guitar Freaks Controller

    However, the bosses of the Sony gaming unit really wanted to release a device that would control the character without any “intermediaries”. After all, the heads of companies were once also teenagers, and most likely they also dreamed of Power Glove And U-FORCE. And in 2003 they made such a device. Device under the bizarre name Escape It was just an analogue of Webcamer. Compact digital video camera that was attached to the TV. A microphone for voice teams was built into it, integrated the technology of color recognition and taught to understand gestures. The device was intended for PlayStation 2 and quickly gained unprecedented popularity among players. Of course, a whole bunch of frivolous games came out for her, which, in fact, was demanded by the players. In 2007, Sony released PS Eye – a more perfect ideological successor for PS3.

    The Dual Shock controller itself remained low until PlayStation 4 arrives. For the PlayStation 3, it was a wireless controller complete with the console Sixaxis, which externally almost did not differ from Dualshock 2 (which in turn was an exact copy of the first Dualshock, but with more sensitive buttons). The main feature of Sixaxis is the ability of the controller to determine its position in space, as well as capture movement and rotation in three planes, which allowed the use of new techniques in the games that do not require pressing buttons, for example, in one of the early exclusives Heavenly Sword – There, using a smooth rotation of the controller, it was necessary to control the arrows and nuclei released from the catapults. Sixaxis did not support the vibration function, which a little easier for the controller’s weight.

    In Sixaxis, instead of the Analog switch and its indicator, a PlayStation logo button appeared on the front of the controller. The height of some buttons was increased for greater comfort. L2 and R2 levers at the back of steel became almost analog and their degree of pressing can be adjusted like pedals in a car. In analog sticks, the maximum angle of deviation was increased, and the sensitivity was also increased.

    PlayStation 3 Sixaxis

    And in 2007 at the exhibition TGS Sony officially announced Dualshock 3, differing from sixaxis by the presence of vibration and the use of better materials.

    PlayStation 3 Dualshock 3
    But we are a little distracted. In 1998, Sega Dreamcast with the most sophisticated in the sixth generation of consoles controller. The heir to Saturn’s ideas looked really unusual: a display for displaying official information, a slot for vibrations, a memory card and for some reason only one analog stick.

    SEGA DreamCast and VMU controller
    Visual Memory Unit -Dreamcast memory map, had a monochrome LCD display and 8 control buttons. On VMU (in Japan was sold under the name VMS, in Europe-VM) it was possible to play various mini-games as for example Chao Adventure.

    You can also purchase another version of the memory card without additional VMU capabilities (mainly produced by third -party companies). SEGA also released a memory card option (HKT-4100 model) with a capacity four times larger than a conventional VMU. Such a card did not have a display and buttons, but had a larger volume due to the ability to switch between four blocks of 200 cells each.

    The DreamCast controller itself was quite large and some of the players complained that it was difficult for them to hold it. However, so far this design is considered one of the most ergonomic.

    Until now, all the structures of the controller from Nintendo brought something unique and innovative to the world of game controllers. But a controller for a new console from Nintendo GameCube (2001) It looked like a Swiss army knife in terms of design controller, which tried to cover all the control schemes that were in front of him.

    The controller had two analog sticks, d-paad and four main buttons on the front side. An important innovation concerned the buttons L and R, who now had increased sensitivity and a quiet click testified to their full pressing. The Z button is located above the key r.

    GameCube controller
    Later, Nintendo introduced Wavebird – a wireless controller that used the modified radio frequency technology of controllers Atari Wireless Rf. Wavebird differed from the previous model of the gamepad by the absence of a vibromotor (which allowed to maintain the duration of the battery). On average, two power sources AA were enough for about 100 hours of play.

    Gamecube Wavebird

    A similar circuit in the design of the controller used Microsoft in her first Xbox. But the first time everything went not quite smooth. The controller for Xbox, due to its design, received the nickname “Fatty”, and later the “Duke”. He was awarded the title of “Propromy of the Year” according to Game Informer magazine in 2001, got into the Guinness Book of Records for the largest controller and was awarded second place in the list of worst gaming controllers according to Ign magazine.

    Xbox controller

    “S-controller” (under the code name “AKEBONO”) was smaller and lighter than the original Xbox controller, was included only in Japan and was intended for users with small hands. The S-Controller was later released in other territories by numerous requests and replaced the standard controller in 2002.

    S-controller Xbox
    Later, the design of the S-controller formed the basis of the controller for Xbox 360. Except that some of the auxiliary buttons were moved. “Back” and “Start” were moved to a more central position on the controller’s face, and “white” and “black” buttons were removed and replaced by two new bumpers, which are located above the analog triggers on the rear of the controller. The controller has a 2.5 mm TRS connector on the front panel, that the allowance connect the headset for voice communication. There was also its own serial connector (which is divided into 2 parts on both sides of the headset connector) for use with additional accessories, such as ChatPad.

    S-controller Xbox 360

    But Nintendo, of course, was not going to give up and returned with an innovative control scheme for her next console

    Already having sad experience with recognizing gestures in games (and again hello Power Glove and U-Force) Nintendo decided that there is still a demand for this new exciting way to play games and it would be stupid not to fill this empty niche.

    The company spent a lot of effort and means to bring the technology to mind and apply it for its next game console – WII. Remote controller WII Remote was a turning point in the design of the controller, and its final influence is still impossible to predict.

    Controller WII Remote

    The accessory with built -in accesslerometer and gyroscope reacted to movement in three -dimensional space, which made it possible to realize unusual game concepts – millions of users around the world with great pleasure waved “sticks” in front of the TV, playing in Wii Sports. In addition, the WII Remote turned out to be an ideal alternative to the light pistol – “rail” shooters came to the WII, which was used to play comfortably only in the arcade halls.

    The WII Remote could be attached as additional accessories (improved movement sensor WII Motion Plus; Nunchuk, The combination with which was turned into a gamepad with a conventional set of buttons), as well as a variety of plastic nozzles – tennis rackets, golf clubs, steering wheel and so on.

    WII Motion Plus and Nunchuk

    In 2009, at the E3 Microsoft conference showed Project Natal (later renamed the more boring Kinect) – a significantly improved Eyetoy concept. The device relatively accurately monitored the movements of the body and hands, and also reacted to oral commands. This was already a real step to completely get rid of physical controllers – in almost any games, the user could control directly. Microsoft has something to praise – the company did not position Kinect as a controller for a children’s audience. On the contrary, it was possible, for example, to hold a plate (or any other round item) in racing games. Shoot like a finger in shooters. Dance right in front of the TV while the program clearly determines the accuracy of movements. Or fight a sword and throw fireballs into enemies with hands with hands.

    Kinect (Project Natal)

    But, as usual, in words all this sounds more interesting than in practice – despite the huge potential, Kinect came mainly to casual fun. Although there were interesting findings in hardcore projects – in Forza Motorsport 4, the camera reacted to the position of the head and synchronized with a pilot’s review in the cab at the sight of the first person.

    In 2010, Sony borrowed Nintendo’s developments and released her “magic wand” PS Move – a slightly more accurate analogue of WII Remote. True, this controller did not acquire particular popularity.

    PS Move Motion Controller
    At the end of 2012, Nintendo sent WII U stores. The “tablet” controller of the new console continued the ideas laid down in still pocket DS – in fact, these were two screens, where auxiliary data on the game were displayed on an additional “lower” display. The controller is also equipped with an accesslerometer, a gyroscope, a microphone and a touch screen, but we really did not see all these capabilities to all these capabilities. Further in the FIFA or inventory of gadgets in the Batman Arkham City, the case somehow did not go.

    Finally, the remaining eighth generation consoles – Xbox One and PlayStation 4. Microsoft and Sony have collected all relevant technologies in their controllers.

    Design Dualshock 4 He darkened the largest changes compared to past versions of DualShock. The gamepad became more rounded, which affected ergonomics for the better. D-Pad was changed, all four buttons are placed more grouped, the sticks in the center received a recess that contributes to better fingers with the surface. One of the most noticeable differences from Dualshock 3 is the touch panel. A speaker is located under the touchpad, and a 3.5 mm head of headphones is placed on the end. There is also an LED indicator on the upper end, which is used by the PlayStation Eye camera to recognize the position of the gamepad in space.

    PlayStation Dualshock 4
    In turn, Microsoft states that in the new controller for Xbox One 40 technical improvements were made: new dynamic impulsive triggers, a new form of D-Pad’s (which has become more cross-shaped), an integrated battery compartment and technology support Wi-Fi Direct. It has been possible to connect the headset. The pens became smaller, and thanks to the new design of the controller, bolts are hidden. Microsoft said that the method of connecting the gamepad with the console was redesigned, so that the response rate increased by 15 %.

    Controller Xbox One

    In a recent controller update, as well as in DualShock 4, 3.5 mm headphone jack was added. At the E3 conference in this 2015, Microsoft announced an “elite” controller that can be subtly configured for their individual preferences.

    Controller Xbox One Elite

    Also, it seems to me, it is worth mentioning Steam Controller and Nvidia Shield Controller.

    The main meaning Steam Controller – be an effective replacement of a computer mouse, while maintaining the shape and functionality of the gamepad. Instead of sticking, the device has two trackpades – large sensory areas with the return effect due to the use of two linear resonant drives.

    In the center of the controller is a touch display. It is a button, just like the trackpades. This allows the player to touch the display, choose one of the available actions and only then confirm it. The interface can be implemented in the form of a scrolled or radial menu, can display additional information from the game (for example, card) and used for many other purposes. To save the players from the need to constantly look at the controller screen, his image is duplicated on top of the game on the main screen, allowing the player to focus on it entirely.

    It is expected that the controller will allow you to play those genres that previously required the presence of a keyboard and mouse: real -time strategies;casual games carried out by means of a cursor;global space strategies;numerous indie games;Simulators.

    Steam Controller
    Over time, however, the design of the controller was slightly changed. Steam Controller received two touch tracks, a stick located on the left half of the device, 4 functional buttons located under the thumb of the right hand and three menu buttons in the upper part. But they decided to abandon the sensory display.

    Actual view of Steam Controller
    Shield Controller – wireless custody released by NVIDIA Corporation for devices of the SHILD family. A feature of the controller is the use of the Wi-Fi Direct standard to connect and exchange various data with supported consoles. During the announcement of the SHIELD CONSOLE stationary set -top box, NVIDIA said the controller will become a standard management method for it. From interesting constructive controller – sound control keys. There is also a touch panel at the bottom of the controller, which allows the use of the manipulator as a touchpad. Shield Controller also integrates microphone and headphone jack.

    Nvidia Shield Controller

    The most interesting and promising direction can now be called the development of an interface that allows the player to directly control what is happening on the screen, t.e. In general, without any “intermediaries”. But, despite the clearly positive results in this area, it is too early to talk about the appearance of neuro interfaces in video games. Maybe in the tenth generation of consoles ..

    In the final part, I will talk about the strangest and unusual controllers.

    real-putsans-iil-afnescafe-v-field-shok-1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    Real boys or Afnescafe in righteous shock

    I’ll start with what I saw on TNT advertising. Another stupid seitkeeper-serial, as I thought. About … real boys? These Tnteshniki are completely fucked up?! Propaganda Gopota? Hmm ..
    But in this advertisement I saw her:

    Therefore, I did not switch when my mother took the computer, and I sat down in front of the TV ..
    I started looking, while running into the kitchen, then I washed the dishes.
    And what did I see ..

    “We argue for me for Belyash will give me!?”

    Friendly! I was shocked! I spent to the very credits. With a smile on the face. Sometimes chuckling. And once laughing in a voice. And you know what? The scriptwriters surprised me, for the plot was unpredictable.
    What is this series about? As you guessed, I started looking at, so I will tell you how I understand it.
    Once upon a time there was a regular guy Kolka. Grew in the yard. Son of an ordinary working woman. Grew, like all boys with normal such bird -cattle – beer, push -uping mobile phones, fourteen sex, shock and accounting in the police. But one fine day, someone notices him from above, thinks and sends people with video cameras to Kolyan, saying that the life of the cattle, I want to see, at the same time, take off from the district police officer, under our honest word (Kolya then hard). Thus began the reality show “Real Boys”.

    “Well … this. Che? Well, like, my name is Kolyan!”

    Remember how you begin to straighten your shoulders and https://bingositesnotongamstop.co.uk/ make a smart face in front of the camera? Second. So Kolyan begins to try to show himself better in front of the camera than he is. He tries (well, tries) does not swear, restrains from old habits, throws (well, tries) to drink … and gradually even begins to work out for him! A little shower – Kolya even trying to fix others. “No, but what? People look, what?”. And suddenly at work, Kolya, as a normal person and found work, meets her. That nyashka from the upper photo. Leru … In the photo below, she is not her, there is a girl of Kolyana.

    “This is … Masha. You are it. Maybe in the bedroom?”

    Lera daughter of a wealthy businessman. As a child, I lived with Kolyan in the same yard, even friends, but moved to the center, went to study at an elite school, the cool university. Such Miss intelligence. And Kolya, seeing her after so many years, wanted to be friends with her. Be friends! Lera, in principle, is not against.

    But she looks like an angel everywhere.

    You know what this series hooked? Honesty. It is full of characters! And one more honest. Be it Kolyana’s mother, stupid Russian woman. Or the district police officer, tired of all this and has long dropped to the level of his wards, often replacing everyone with a strict father. And Lera, who does not quite understand with whom she contacted, is all good for her. And a “stinking” Masha, who dreams of romance and flowers, along with her friend. And the city in which life breaks under the loud laughter of the viewer. And Kolyan himself, who became a cattle out of his own free will, does not understand why they laugh at him, but dreaming that they will stop and once respectfully say – this is Nikolai.

    PE. Es.: Remember the ingenious “Clinic”? So, at the end of each series, Kolyan tries to reflect and draw conclusions for himself. Sometimes it turns out. Stunning shots. Evolution in action. I’m serious.
    The first Russian series that I download to watch ..

    The best comments

    And the series also came to me in the way :) I will say even more except boys, for me personally, of course, there is another high -quality series.Interns.Perhaps tons of shit in my direction are now pouring, but the series is really good and funny.I say this as a holy fan of the clinic :)
    In general, it begins to please.Either the scriptwriters thought better of it, or something else, but they did not stupidly lick the series from abroad, but to contribute, and such good contribution)

    no, I won’t watch. Although the girl is incredibly cute … somehow stupid and unrealistic. I didn’t wait, most importantly, its appearance … = (

    Grandma will not like here. :( here people do not go in clean clothes, they speak not as a professor of philology and humor not so simple. :(

    oh … well eat, eat. Producers are satisfied and counting income. Soon and Russia will have its “brilliant” clinics, doctors of Strauss, cute killers and other crap :)

    mechcommander-gold-observation-gres-i-hd-v-no-can-be-played-see-hax-1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    Mechcommander Gold: Review of the game and where you can play it now

    In 1998, FASA Interactive, the “digital” division of FASA, which produced the original board game, made a new attempt to make a BatTletech strategy. Previous games in this genre about the battles of Mehvoins, the Saga The Cresscent Hawk, came out almost ten years earlier, so FASA rightly suggested that time came. However, the Westwood Studios Mechcommander project was very different.

    In the new game, there were absolutely no RPG elements, such as side contracts. Before each mission, the player gained Mekhov so that it was to meet the required tonnage, and appointed pilots who gained experience from battle to battle. For the execution of missions, resource glasses used to buy new fur and upgrade of old. Maraudedism also played an important role – only the technology of the sphere was bought for resources, and clan fuckers and components had to be taken with battle

    Description of the game

    Mechcommander was the first real time tactical strategy for PC in the BatTletech universe.

    The narrative of the game Mechcommander begins during the counterattack of the internal sphere on the smoky jaguar clan in 3060. The command of the armed forces of the federal community, one of the internal sphere states, decides to organize offensive operations on the Clans of the Smoky Yaguar, in order to free up the captured planets, as part of the operation “Bulldog”. The first goal of the counterattack of the internal sphere is the Port Arthur planet. The landing ships with the first assault battalion of the Davion Guard land on her, and you are sitting in the chair of the commander of the furs unit, you begin a difficult path to the liberation of the planet from smoky jaguars.

    At the beginning of the game you can see a video setting all mood and impression of the game. Of course, terrible by modern standards, permission, but the plot is selected and played well. This small performance with the participation of hired real actors and renovardly furs fascinates the player in the world of Battletech.

    During the game, the player, as it were, sits in a ship in a planetary orbit, and acts as a tactical commander of a detachment of pilots of the furs fighting on the side of the internal sphere against the smoky jaguar clan clan. Therefore, the view in the game from above. The game begins the first landing and ends with the assault on the main base of the clan. At the end of the player’s game, a small lean video also awaits.

    Original campaign

    The game has 30 missions united in 5 campaigns. Each mission is preceded by preparation when the player receives tasks and chooses furs, pilots and weapons. At the same time, there is a limit for the number of furs to participate in the mission (the maximum possible number is 12, but in most missions it is even less) and their total weight. Makhov and weapons can be bought and sold, but enemy equipment, often having much better characteristics, can only be captured as trophies, successfully completing the previous mission. Also, before the mission, you can hire new pilots and give unnecessary, repair furs, change their weapons. Preservation in the game is possible only between missions.

    The tasks of the missions can be: the destruction of all enemy forces in the area, the destruction or seizure of enemy bases, buildings, convoys, their protection, etc. The game has both mandatory tasks, the failure of which leads to the failure of the entire mission, and those that can not be carried out, but an additional reward is given for them. Some tasks have time restrictions

    Pilots

    The pilots have 4 skills in the game that determine how they can control the fur: shooting accuracy, maneuvering on the battlefield, the ability to use radar and jumping engines. With the successful completion of the mission, the pilots who participated in it improve those skills that they used.

    Mexha and weapons

    Furs and weapons, as well as equipment for them, can also be bought and sold. MHCHs have three types: jumping (JUMP), armored (Armor) and heavily armed (Weapon). Weapons and equipment also have its own type of technology (internal sphere or clans).

    Technique

    You can take a repair truck with you and repairs mehi right on the battlefield. In addition, there are wheeled transports, scouts, ministers, SRM and LRM installations (installations of a small and long -range radius of action, an MRM of the middle range, it seems not), mobile radars, etc. However, enemy equipment and weapons (of course, clan), often having much better characteristics, can only be captured as trophies, successfully fulfilling the mission.

    Graphics

    Palette in the game 256 colors, and the resolution is mainly 640*480. In the missions themselves, the vector landscape with spinal objects on top.

    The game has an interesting graphic feature. On the battlefield, when you press the Zoom icon, you can see everything in a twice increase, this is achieved not by a banal scaling of the picture (which is usually accompanied by an inevitable deterioration in the quality of the graphics), but by the complete replacement of all the pictures, all the animation of the furs, etc.D. which are present in duplicate.

    The sound in the game is really good. In addition to the sounds of shooting during the game, you can hear the constant reports of the mechanical mechanics controlled by you (accompanied by a fragment of video communication), and each has their own vote, and they always appear (“This is falcon. Enemy Mech Destroyed.”or” Lynx geree. I have New Contact.”). The sounds of nature, crunch and explosions of destroyed objects are heard.
    And I am generally silent about music, she is generally the best of the games of the BatTletech series, the music is saturated with a certain pathos, a sense of gigantism and tension, in which she holds the whole task from beginning to end. Even in the menu, when planning a mission, a very correct atmosphere is created, which has tactical thoughts. And during the fighting, this music is diluted with remarks of pilots, which (in the English version of the game) are voiced at the highest level. They are constantly talking, tell you about your condition of fur, which is happening to them at one time or another. By the way, the actors were called to shoot the introductory video for the game, which speaks about developers’ ambitions in 1998.

    Physics

    Physics in the game is believable, https://nonukcasinosites.co.uk/review/golden-genie robots are lame when damaged, slow down their speed, fall and try to get up. When climbing the hill, the speed of equipment slows down. Sprouts of shots and explosions give pleasure. If the technique is destroyed from it, the pilot comes out and rushes somewhere. Fool. And after the destruction of the furs, the pilot is ejected from them and rushes into the sky. You can destroy bridges, buildings, set fire to the forest, sometimes in this way you can easily go around the enemy and achieve victory. In the game you can and sometimes take the hangars with weapons, so you get access to new weapons.

    Interface

    When you go through the mission, you can see four tabs:
    MAP – a mini -card on it flashes the beacons of the goals of the mission, the location of their and enemy fur shows. Radius of radar on furs if they are.

    Data – Data shows damage to the furs to the front in front, and from the rear. Available weapons and ammunition.

    Briefing – briefing of the purpose of the mission and their implementation.

    Salvage – trophies. Captured bellows and weapons.

    There are icons of choosing the type of weapon S- the near range, M- Medium, L-long, and C- fire from all available weapons. Also, the keys of the choice of action protect the chosen goal, run, jump and zoom.

    Support is shown from above if it is allowed in the mission.

    At the bottom of the screen is the line of furs participating in the mission, divided into groups.
    Thermal control over the fur, as such, is not in the game.

    Supplement to the game

    To the game in 1999. The Mechcommander added: Desperate Measures (extreme measures), the action in which the port of Arthur takes place after the release, on the planet Chermak, which is under the control of the Star Colonel Clan Marcus Kotare. The player is again on the side of the inner sphere. New bugs, weapons, new types of landscapes and buildings design appeared in the addition, also the editor of the missions.

    Reviews and rewards

    In 1999, the game was nominated for the award D.AND.WITH.E. Awards in the nomination “Strategy of the Year”. In the same year, the game took second place in the category “Strategy of the Year in Real Time” from the publication Computer Games Magazine.

    Mechcommander Gold

    If you have a desire to play this wonderful game, I will leave a link to it
    Link to the game: https: // www.Moddb.COM/Mods/Mechcommander-Gold-Hi-Res/Downloads/McGoldiso

    Fundamentals of multiplayer

    The game also has a multiplayer who is not bad. Now I will tell you how to play it. Mechcommander Online.

    First you need to download Gameranger (without it) with Gameranger.com and install it. You need an email address, nickname and password, for registration in this game community. All the main functions of Gameranger are free, and without paying for the multiplayer game Mechcommander can be played up to six players.

    You need to install Adobe Flash Player (free) for Gameranger to make it work.

    GameRanger Game School

    After the successful installation and launch of Gameranger, he will show you lists of servers of the game community and a list of friends. In order to play Mechcommander Gold, it should start Gameranger.

    Gameranger – Options menu

    Gameranger automatically launches mcx.Exe from the selected game folder.

    In the list of games you will need to look for Mechcommander Gold, you need to choose this game. Find the MCG folder and select MCX (.EXE) for Gameranger. If the path is shown as in the screenshot above, you did everything right.

    Join the game or spend it at home.

    Now find the Mechcommander game room or play the game by clicking the host button.

    Setting for games.

    Gameranger can send you a warning message for your router – ignore it and just continue if you have not had problems since then. Now you opened/entered the multi -user game Machcommander. The “Start” button on the right side launches a game for all users in Gameroom when the host starts the game.

    Your game room. To start the game, just use the button in the lower right corner.

    Your server is now displayed in the global list of servers.

    Your game room

    When all the players are ready, the presenter can start the game using the “Start” button “Gameranger. He will begin the game with multi -user functions only now. This is the only way to play Mechcommander online today. MSZONE no longer exists for Mechcommander players.

    Gameranger automatically opens MC gaming rooms

    When you press the Start button in the game room, it will automatically run the game. Now you can choose one of the separation players and confirm this by clicking on the “Forward” button! button.

    i-am-a-dwarf-and-i-m-diging-a-hole-history-ii-vilish-dvorfov-gik-culture-1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    “I am a dwarf and I’m diging a hole”-the history and greatness of the yard in geek culture

    Beer, blacksmithing, honor and dignity, and sometimes greed, is an integral part!

    Underground preface:

    You are doing anything, you think about something of your own … But how often do you think about the greatness of the Dvorf race? How often does it occur to you to drink beer and laugh at a couple of tall and witty misunderstandings that do not like beer? In general, speaking, I sat and thought so .. Oooh, we need to study the history of the yard and write all this on Stopgame! Therefore, Gentleled, mercy, I ask, remove your heavy armor, light a fireplace, pour the pinch of delicious beer, get comfortable and, of course, do not forget to put a plus of this blog, because today we will plunge into greatness Dwarves aesthetics!!

    1 meter and 45 cm of great beer!

    And how to understand it?

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    Posted on July 29th, 2025 by admin in Post | No Comments »

    Homeworlds 2 Mass Effect Reborn

    A year ago Well, almost I wrote about Mass Effect Reborn. I want to say that the creation of this fashion has not stalled, but is in full swing.

    Those who do not know:

    Mass Effect Reborn is a global conversion for Homeworlds 2, real -time space strategy. The mod is developed and published by Phoenix Interactive – a team of thirty people, the release date is set for December 21, 2013. Phoenix Interactive give the player the opportunity to feel like a single hero, but to get the experience of the highest command in the Mass Effect universe during a global war. In the first release, you can play the forces of the Citadel, Cerberus, Reaper or Getas.

    Why am I writing this?
    The fact is that this mod is nominated as the best, and you can vote for it on this site. You can vote until December 10!

    Mass Effect

    Mass Effect 2

    Mass Effect 3

    Mass Effect: Andromeda

    The best comments

    Shepard’s orientation depends on www.satoshi-slots.co.uk the player’s preferences. It seems to me that it is suspicious throughout the third part to develop gay relations

    Why am I writing this?
    The fact is that this mod is nominated as the best, and you can vote for it on this site. You can vote until December 10!

    Given the spy-brain game mechanics. I just pressed the hero button without thinking. As I saw. Reflecting.

    The mechanics of the game allows you to copy various details of the IU, well, such as the classes of ships, their specifications and weapons?

    Phoenix Interactive- it seems like good mododels, and the development of fashion is conducted for about a year, so everything should be at the highest level)

    No, generally a pretty good idea, but I already imagined how it will look like. Models of marines are changed to the model of the characters from the coop IM 3, weapons can also be safely copying from the game, however, I don’t know that I can’t remember a new machine gun in the mod, but I don’t remember a single hand machine gun, well, okay, the psionica can be replaced with biotics, and other abilities of marines can be replaced by the technologists from me. Models of aliens, we change to that you think … models of aliens from ME, including: Husky (all types), collectors, gets, Cerberus agents, bandits, etc. Moreover, we are more fun, this is our headquarters, we play for Anderson and lead the defense of the Earth, as you remember the planet still divides into various countries and our task is to prevent the reaps from taking possession of the minds of land leaders, in the conditions of a military invasion. In principle, you can leave the base with the same functionality as before, only the backgrounds and models of the authorities can be replaced by something closer to ME, such as Bredford, replace with Hicketta, Valen with a liara, and sheenae with a mordin, well, also change the name of the Elerium, money for loans, almost all the names of scientific developments and technologies on the technology of IU and it is desirablesoldier, well, or at least something like that.
    Fuuuhhhh … So now the plot, like in the swar, we will have to protect the Earth, the same to fly on tasks, special operations (from the Council), terrorist attacks and in every possible way to preserve the balance of forces on the planet, but as we recall the game there were key operations, such as: the ships of the ship, the assault on the base, the abduction of important newcomers and the storming of the flagship. In principle, everything can be left as it is only slightly correcting the names of the tasks. Well, the shotgun of the ship does not affect the plot so that you can skip, so the meaning of the base of the base is that we find the plans of the “Horn” drawings, which will be built in headquarters, but how to use it and why we do not know, and just to find out, we will have to kidnap a couple of important aliens to find out from them, what to do with a mountainous. After that, we are building a teleport to the citadel to send the mountains, accordingly, all this time we will have to defend from the aliens who want to take possession of the mountain. After sending the horn and having repulsed the attack of the reapers, nothing happened and we will have to send the Sonder team for intelligence and then the most interesting. Upon the arrival of the group, it turns out that the entire station has already been captured by the Reapers and we will have to break through the crowds of enemies to the control center to find out what happened. There we meet a catalyst (not necessarily that small frog), as usual, he says all this heresy about how he created the reaps and what he is m*duck, and, among other things, it is good for us to help him complete the cycle, because the horn is not a protein, but the reaps that need to activate the main flagship of the assholes and their center of the collective mind. Well now we have no choice, we need to destroy the citadel in order to eliminate the collective consciousness of the reapers and thereby dispel their fleet, and here I have as many as four ends, although the result is one (nothing reminds of anything!= D)
    1.Universal (light. It is difficult to send the citadel to the nearest star, while holding the control center, not allowing the aliens to change the course, while the entire team and population of the station will die (5 moves)
    2.The choice of the renegade (the norms are difficult) to escape by the group to Normandy (analogue of the ranger), breaking through the crowds of enemies in 10 moves, sending the station to the star and broke the control, as well as without waiting for the evacuation
    3.The choice of the hero (the rules are difficult) to restrain the enemy until the end of the evacuation, and then send an empty station to the star continuing to protect the control center and die.
    4.Universal (litigation. Sickness) to restrain the enemy until the end of the evacuation, then send the station to the star to break control and escape to Normandy (15 moves)
    All options vary in complexity (and fleet points XD)

    hellblade-as-form-interactive-sus-a-nu-pro-igra-1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    Hellblade – as a form of interactive art, and not just a game.

    Today I want to tell you about one very interesting game. This is Hellblade Senua’s Sacrifice from the young British developers team – Ninja Theory. It just so happened that at one time this game passed me past me, and only now I managed to get to know her.

    Just a few days ago I went through this game. And you know what? I was very impressed by Hellblade. Got a unique game experience. Therefore, I decided to share my impressions with you, my dear readers.

    This is probably one of those few games, after the passage of which there was a lot of different thoughts in my head. And probably Hellblade for me personally is more than an interactive art form, and not just a game.

    The game offers to tell one story, but in such a way, as if a player here is just a third -party observer

    I must say right away, the developers position Hellblade as Indiag, Triple Hey Class. Which was created at the company’s own expense. But despite the small Hellbled budget, Ninja Theory had complete creative freedom. Due to this, the game turned out exactly what the developers wanted to see it.

    What is the game at all? And so the first time, it’s even difficult to say what is Hellblade. This is simultaneously an action-adventure and a kind of slasher, strewn with an abundance of various mysteries. Which will require the player of the ultimate attention, acute hearing, and sometimes falcon vision.

    One of the varieties of puzzles in the game where you need to find visual images of various runes among the surrounding world, as, for example, on these gates

    Hellblade has a gloomy visual style, in the setting of the early Middle Ages.

    The game was created together with specialists in the field of Scandinavian mythology and psycho. And also, people who suffer from various psychoses were involved in the creation of Hellblade. You ask me. What? Scandinavian mythology is excellent, but why attract people suffering from psychosis?

    And the thing is that the main character of the game – suffers from certain mental disorders. Because of what, she very often hears different voices in her head, and sees various hallucinations. To convey auditory hallucinations, the developers added a binaural sound recording to the game. Due to this, the player can hear many different voices in his head. Something like them are heard by people suffering from mental illness.

    Therefore, before starting to play this game, I strongly advise you to use headphones. They contribute to the maximum immersion in Hellblade. Yes, there is no Russian voice acting in the game, but even reading Russian subtitles, and hearing various voices in your head in English, you feel all the pain, despair and fear of the main character. Hellblade is well able to convey the gloomy atmosphere of the early Middle Ages, catch up with fear and cause a sense of anxiety in the player. This is also possible to do this thanks to the technology of capture of movement. When on the screen you see the facial expressions and movements of the main character, then all this looks at the same time very realistic and frightening.

    Plot. I’m not going to spoil it, because this is one of the most important aspects of Hellblade. Therefore, I will design it only in general terms.

    The game will unfold in the early Middle Ages in Northern Europe. During the active conquest of new lands by the Vikings. The main character of the game is a woman from the tribe of the people of the Picts named Senua. In one of their many raids, the Vikings attack the village of the main character, where they kill her lover – a young warrior named Dillion.

    Senua was not in the village https://win-bitcasino.co.uk/ at the time of the attack, so in no way could she help both the inhabitants and her lover. Having discovered the death of Dillion, the main character decides at all costs, bring him back to life. And therefore, without inventing anything better, she goes on a dangerous journey to the world of the dead Helheim. There, where the Scandinavian goddess of death Hel rules. Senua is convinced that if she can defeat the lord of the world of the dead in the battle, she will return her lover.

    In the process of passing the game, we will meet other gods with whom the main character will certainly fight. Separately, I want to note how great the game is possible to convey the feeling of something inevitable. The farther I went through the game, the more I was mastered by a sense of helplessness. Hellblade manages to betray all the madness that occurs inside the main character. As if you feel and share with Senua her pain, her fears and feelings.

    And just think for a second. What had to endure people who suffered from mental illness during the early Middle Ages. There was no modern medicine then, and most likely, a person with such a disease immediately became a white sheep and an outcast in society. And this is even at the best case, but at the worst, a person was simply burned at the stake like a demon. These are the harsh times experienced our ancestors with you.

    Gameplay. Hellblade felt and played as an action-adventure. This is an absolutely linear game broken into a number of locations.

    We will manage the main character from the third person. By and large, the game process in the game consists of two components. The first is interaction with the outside world, where we will have to solve various puzzles. And the second component is the battle with enemies.

    In time interaction with the world, we will explore various game locations. That’s what, what, but I really liked the design of the locations. Here are ancient forests, and the ocean coast, caves, various ancient ruins and many other interesting places. I understand that the game is far from new, and only about 20 people did it. But even now in 2022, the game looks visually very worthy. Maybe the case in the game engine Anrian Angen 4 or just developers have hands from the right place growing. Or maybe both, but I liked the visual of the game and remember well.

    Some places in Hellblade very much reminded me of the last god of war. It is clear that these games are united by a common Scandinavian setting. But some locations are very similar.

    During the game, we will be able to explore various game locations where we can find runes of runic stones. Each such stand will tell us myths and legends from Scandinavian mythology. And if you find all such runic racks in Hellblade, then the game will have a special ending that will shed more light on the plot of the game.

    And now I want to focus on riddles in the game. Puzzles here are one of the main mechanics of Hellblade. Some of them are relatively simple, and some very complex. Requiring your attention, ultimate concentration and the ability to look at things at a certain angle. So, as if a person suffering from schizophrenia looked at it. But don’t be scared, all riddles and puzzles are quite solved. If I could, then you can solve them.

    The main character of the game has a special ability to concentrate. Due to this, she can see the world as ordinary people do not see it. This concentration will help Senui find answers to solve a number of puzzles.

    In Hellblade, a number of riddles requires the player of interaction with the environment. I would even say that various locations in the game use special game mechanics. Somewhere to solve a riddle, we need to light torches, and not to remain alone in the dark. Otherwise, a monster will catch Senua out of dark. Streams of water that are found on our way will also complicate our task. Having fallen under one of these streams, the rally of the Seny will go out, and you will need to quickly look for the light source.

    To solve other puzzles, we have to rely on our ear. For example, going in complete darkness, you will have to go very quietly, focusing only on the surrounding sounds. And somewhere you will have to run very quickly and have time to concentrate on the go to find hidden characters among the encirclement.

    An example when deciding the next puzzle according to the plot, the player finds one of the many Scandinavian runes

    The combat system. She is in Hellblade, Partly similar to a kind of slasher. Senua can apply two types of shock.

    A strong blow inflicts a lot of damage, but is quite slow. And a weak blow, although it delivers a small amount of damage, but it is carried out very quickly. The main character knows how to put a block, evade blows, and can strike off the opponents with a protective rack with a blow. During the parrying, there is a kind of timing. If you get into it, then after the bloc of an enemy strike, Senua will be able to counterattack the enemy. You can also strike the enemy from the run from the run.

    In the game, the main character can fight with one enemy and several at the same time. Also, due to its special ability in the form of concentration, Senua is able to move faster than opponents and attack enemies temporarily invulnerable to damage. This ability in battle is not endless. Therefore, in order to restore it, you have to evade or conduct a successful parrying several times.

    It is worth saying that there is no character in the game, there are no different types of weapons, armor and the like things. Fight with the sword that we have. And only then, moving in the plot, Senua will get the legendary Scandinavian sword, which is able to pierce even the gods. Gampleino is a weapon, almost nothing new brings. Unless with the help of it you can more effectively rate, and apply a little more damage to enemies.

    Hellblade has, so unloved by many mechanics QTE. Когда Сенуа после вражеских атак оказывается на земле, активируется кат-сцена. In time of which, if you quickly press a certain button, the main character will be able to evade the attack of the enemy, and then rise.

    I want to focus on the sound part of the game. As I said, in Hellblade you will constantly hear various voices in your head. Some of them try to help you, and some, on the contrary, knock down the column and mislead. And far from always you can immediately understand what voices really want to help you and which harm to harm. This works especially strongly in those points when you need to solve riddles. And I believe that a chip with voices in Hellblade is a really cool idea that really works.

    I also want to tell you that the main highlight Hellblade - This is her finale. In my opinion, it turned out to be open. Having gone through the game, I can’t tell you unequivocally whether all the events with the main character really were only the fruit of her inflamed mind. Or all the events in the game, happened to Senua in fact.

    Of the minuses of Hellblade, I want to note too much emphasis on puzzles. There are much more of them here than battles with enemies. Although they are enough and diverse, they allow you to interact with the environment, but still, over time, they begin to tire.

    Also, I will not be cunning, but the variety of enemies in the game leaves much to be desired, and Gampleno, Hellblade practically does not develop. Although on the other hand, what I expected from indie game, albeit a triple-era class.

    Hellblade took me about 12 hours. And during this time she did not have time to bore me. Most likely, if the game is longer, then I would be tired.

    Summing up, I can say with confidence that Hellblade is somewhat unique. And for me personally, this is not even a game, but a kind of form of interactive art. In addition to the fact that Hellblade manages to convey the whole range of fears and experiences of the main character to the player. She also conveys the gloomy, oppressive atmosphere of something inevitable. Including thanks to the excellent sound and visual part of the game.

    Hellblade gave me a unique game experience, which I hardly forget.

    Now I am very interested in continuing this game. I hope that you liked my review, I was interesting and useful.

    Write to me in the comments. Have you played in Hellblade? Did you like the game? Well, I say goodbye to you, and until soon meetings on Stopgame.

    composed-pro-kak-the-tha-1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    Composed, just like nothing to do.

    Paranoia.
    Know, I’m following you,
    I’m following you.
    You can’t run away from me
    And you can’t calm me down.
    In every shadow I’m waiting for you,
    I’m sitting in your head and I just won’t leave.
    Know, I’m waiting for the moment,
    You ask for help, but everyone says that I am your nonsense.
    Maybe I’m hiding my face,
    But you see me in relatives, in friends, in people simple.
    It seems to you that I’m everywhere,
    But in fact, I’m not anywhere else.
    You can’t leave me
    And you can’t get off the road.
    Know that I am yours,
    That I’m your paranoia.
    I don’t care how old you are.
    And what you say in response.
    But know if I attracted you,
    Your threshold is close.
    I will not leave you even in a dream.
    You will not hide from me even on the seabed.
    I am part of you, I’m in your head,
    I’m something in you, I’m something outside.

    Real friends.
    The best people in your life,
    Never say a word to you,
    They will help in response,
    They will not leave in trouble,
    Only you are afraid of them too from troubles.
    Give your hand and give good advice
    And no matter how old they are.
    Can give a hand to you,
    Even your not beloved neighbor.
    They can find talent in you,
    Not only relatives, but also friends.
    Do not be afraid to let such people into your lives
    And they will surely make you to shine.
    Such friends will not be able to betray,
    They will only be happy for you.
    Do not forget to help them too.
    And as a family they will hug you warmly.

    Soldiers in the war.
    Chorus:
    Casiplay Casino review />People are a mountain,
    But the fighters are still standing,
    And the enemies still have Roy fighters.
    Each of the fighters Hero,
    Everyone shines with courage,
    Everyone will go to a hot battle.
    1.
    Combat Field, Corpses Sea.
    Around the corpses, dead.
    The whole field is a huge grave.
    Solders are breaking through a tear,
    Looking at all this.
    There is a desire to leave this bloody ring.
    But remembering that they protect,
    The soldiers continue to stand.
    But remembering that they protect,
    They continue to shoot.
    It is difficult to break such soldiers.
    While they need to protect their relatives.
    Chorus:
    People are a mountain,
    But the fighters are still standing,
    And the enemies still have Roy fighters.
    Each of the fighters Hero,
    Everyone shines with courage,
    Everyone will go to a hot battle.
    2.
    Battle heart, strong grief.
    Inside the scream of the soul,
    Outside, the sea tears.
    Soldiers lose hope,
    Closing the enemy.
    Soldiers for cannot protect everyone, curse themselves.
    Cannot stop killing,
    Sometimes they want to escape.
    But they continue to fight,
    Protect your people.
    Soldiers in the war can lose themselves.
    The war knows how to change people.
    Chorus:
    People are a mountain,
    But the fighters are still standing,
    And the enemies still have Roy fighters.
    Each of the fighters Hero,
    Everyone shines with courage,
    Everyone will go to a hot battle.

    The best comments

    Well, why. You have now a good poet for the school curriculum for the new generation. With the reform of education you will be accepted with a bang. Conceptual, fresh, elegant, stylish, fashionable, youth and so on ..

    I don’t know what to write about, but I need a certain volume, so because of the ignorance of what I write, and the prejudice of the number of characters into the poem, I have to use this tautological tautology.
    It cannot be ruled out that my readers are mentally retarded and perhaps they will not understand the first time.

    But composed in two minutes! Wrote – “Simple, how to do it”. What are you finding a fault at a person? He would have spent two hours, then yes, then another thing. And for two minutes of work it turned out very well. I don’t know here, look for a picture with “sarcasm”, or it will do so.

    All around war, guns of herachers
    Dead corpses are dead.
    Dead corpses do not move
    But our fighters are worthwhile
    Holds in his hands the dead flag of Russia
    He proudly trembles among the mountains of the dead
    Fighters enter the dead corpses of enemies
    Our fighters fall dead, replenishing the corpses
    Funerals fly, the coffins are strict, our fighters are falling
    Corpses, corpses, corpses, death jumps on red Ferrari
    Replenishing your bloody harvest ..
    This is a verse-Battle, creature.
    Well, with such talents, he only write scenarios for Russian cinema.

    Every new post requires PEr TOan ommentary, so that every user can appreciate your creativity or record.

    children-and-spouses-from-the-first-marriage-how-to-find-a-common-language1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    Діти та подружжя з першого шлюбу: як знайти спільну мову?

    Ми розлучаємось і знову одружимось. Завдяки цьому, сім’ї розширюються розширюються. Як побудувати стосунки між новими дружинами чи чоловіками та “старими” дітьми?

    Коли, після розчарування в першому шлюбі, ми нарешті зустрічаємо гідного партнера, ми готові знову полюбити, відкрившись до стосунків, перед нашими очима намальовано картину веселки: ми всі святкуємо свята, наші діти – це друзі. Але ідилія знищена разом з першою кнопкою в кріслі та жорстоким шепотом: “Не обіймайте мого тата”. Які труднощі – це консолідовані сім’ї та як переходити до процвітання від виживання, створіть безпечну люблячу атмосферу?

    Інсайдери та сторонні люди

    “Це трапляється, що ви одружуєтесь з сиротою і отримуєте сорока родичів! -Ді 37-річна Меланія. – Я зустрів жорстокого хлопця з сексуальним голосом у Автопаті, ми негайно сподобалися один одному і жили разом через пару місяців.

    Одного вечора наші обійми та поцілунки порушили наполегливі повідомлення-та-іруші, 15-річний син мого коханого. Партнер пояснив, що Андрій веселий і активний, він не буде сидіти в квартирі, показати йому Москву, піти до альпініста, що піднімається.

    Мені не дуже подобається спортивні розваги, тому я вирішив залишитися вдома. Коли “Хлопчики” повернулися, вони сміялися цілий вечір, балакали, і вони просто не звертали на мене уваги. І я відчував себе ізгоєм, прибульцем з іншого світу. Що.

    Проблема характерна для розширених сімей: в той час як діти радісно спілкуються з рідним батьком, усиновлювач відчуває себе покинутим

    Він не може стати частиною вже створеної родини за мить. І його партнер (інсайдер) відчуває плутанину і не знає, що робити.

    «Нам здається, що найкраще провести час разом, це допоможе дітям та усиновителям. Але це не так », – пояснює системний сімейний психотерапевт Олександр Черніков. “Відчуття частини сім’ї до сторонніх людей допоможе парам: окремо з партнером, з власною та усиновленою дитиною”.

    Діти (за дужками)

    Багато “нових батьків” бояться, що вони не зможуть любити “чужорідну” дитину. Але це не потрібно: якщо дорослий добрий і турботливий, цього достатньо.

    “Початок стосунків з партнером, який має дітей, ми не можемо вивезти їх із дужок”, – каже сімейний психолог Катерина Деміна і пропонує згадати епізод з фільму “Москва не вірить сліз”: головний герой має нового партнера, Гоша, і вимагає її дочки повної підпорядкування, диктує її правила з перших хвилин. Але якщо тридцять років тому ця ситуація виглядала милою: чоловік взяв на себе відповідальність, тепер багато хто сприймає таку поведінку, як Абуес.

    “Часто новий партнер починає вимагати від покірності дитини просто на тій підставі, що він є другим дорослим”, – зазначає Олександр Черніков. – однак, надмірний попит на вітчима або мачухи призводить до конфліктів і може знищити сім’ю. Краще поступово будувати дружні відносини з дитиною, а функції вихователя, принаймні, за перші пару років, залиште власного батька. Тож прийомний батько дасть собі час зустріти дитину, знайти спільні інтереси “.

    Якщо з боку кожного партнерів є https://Menshealth.Kiev.Ua/Cialisgeneric-5-10-20-40Mg-Upakovka/ діти з попередніх шлюбів, то їм доведеться вирішити іншу проблему: як уникнути ревнощів між поворотними дітьми

    «Я виховував свою дочку Катю один -дев’ять років і мріяв про повну родину. Коли Павель з’явився в моєму житті з його дочкою Крістіною, ми вирішили жити разом і влаштувати дівчат-нальчики в одній кімнаті »,-згадує 32-річна Вікторія. – але дівчата кидали для нас сюрпризи. Наприклад, ми виявили, що рукав Крістіни був відірваний з піджака, а нічна сорочка Каті була врізана в стрічки. Що.

    Сподіваючись створити велику, сильну сім’ю, ми об’єднуємо дітей і почнемо ставитися до них як до поширених, і це не так, Катерина Деміна попереджає, посилаючись на мій особистий досвід: «Одного разу я придбала шість напівсестерів і брата, і я розвинув близькі відносини з деякими з них, але немає інших з іншими людьми. Заздалегідь передбачити, чи будуть діти друзі, це неможливо “.

    І неможливо вимагати цього у них. Ми можемо лише слухати їх, поважати їх вибір і розуміти, що кожній дитині в будинку потрібен особистий простір, де він може бути наодинці з ним.

    Колишніх немає?

    Історії матерів про зниклих батьків, тестових пілотів та піонерів Північного полюса пройшли минуле. Ми відкрито розмовляємо з дітьми про розлучення. Але деякі з нас не можуть пробачити відійшов партнера, покласти край відносинам.

    А потім діти стають предметом торгів: “Ви не зустрінетесь з сином, поки не сплатите аліменти”, “Ви хочете взяти дитину у відпустку? І ви підете з цією куркою? Тільки через мій труп!”Напруга між рідними батьками зростає і може призвести до перерви.

    Іноді дитина починає маніпулювати матір’ю чи татом, він намагається відновити свою сім’ю, щоб “все, як і раніше”

    Тож він розігрує таємні бажання одного з батьків чи власної уяви, Олександр Черніков вважає: «. У той же час будьте чесними та правильно говоріть про партнера “.

    Бабусі та дідусі часто допомагають уникнути прогалин. І навіть коли рідні батьки (часто батько) перестають зацікавити дитину, вони продовжують спілкуватися з онуком чи внучкою, підтримують їх, дарують подарунки та увагу. Поряд з іншими родичами вони можуть висловити свою думку щодо виховання онуків, але батьки не зобов’язані погоджуватися з ними.

    Гнучкі правила

    Щоб зустріти сім’ю, де обидва рідні батьки виховують діти, тепер це стає складніше, Катерина Деміна зауважує Катерину. Але розширені сім’ї стали досить звичною явищем.

    Вступаючи на повторні шлюби, ми щоразу створюємо нову культуру сім’ї, і цей процес триває більше одного року

    “Різні сім’ї мають різні правила, і немає тих, хто, безумовно, кращий чи гірший за інші”, – каже Олександр Черніков. – Не ведіть нескінченну боротьбу і не намагайтеся захищати свої звички як єдині правдиві. Ми можемо адаптуватися лише до одного і разом створювати гнучкі правила, які не будуть догмою “.

    Наприклад, якщо один із партнерів звик до точності, прибирання по суботах, то йому буде важко адаптуватися до брехні, запаху з котячої лотка, всюдисущою вовни. Він не зможе привезти сина чи дочки до нечистої квартири. Чи спричинять домашні неприємності стабільний дискомфорт чи домогосподарства, знайдуть компроміс і домовиться про зручні правила для всіх? Майбутнє сім’ї залежить від відповіді.

    Шпаршин для батьків

    Довго очікувані вихідні, і діти з минулого шлюбу входять до дому тата чи матері. Як розвиватимуться стосунки “приходної” дитини з братами та сестрами, чи буде новий будинок для нього безпечним, залежить як від рідного, так і від усиновителя. Рекомендації пропонують системний сімейний терапевт Марина Черногова.

    Для батьків сімей:

    Не знецініть усиновлювача. Іноді між колишнім подружжям є обурення та претензії. Коли всередині вирує гнів і багато болю, важко стримати емоції. Але не висловлюйте їх у присутності дитини.

    Допоможіть дитині запам’ятати нові правила. Поговоріть про замовлення нової родини та нагадайте, що їм потрібно дотримуватися. Якщо вашій дитині виповнилося менше семи років, то він може дати йому дві піктограми: одна з них буде носити в будинку тато, а другий в будинку своєї матері.

    Не створюйте коаліцію. Ви не повинні тягнути бабуся і дідусів на свій бік, щоб говорити “об’єднаний фронт” проти інших родичів. Складні проблеми для партнерів найкраще обговорюють Tete-At.

    Розмова про розлучення. Часто діти переживають розлучення батьків як трагедію. Конфіденційна розмова допоможе їм впоратися зі своїми почуттями.

    Для прийомних батьків:

    Відмовитися від стратегії домінування. Рівне положення – це хороший варіант для початку спілкування. Спроба зайняти місце матері чи тата може викликати передбачуваний опір, але стати розумінням другом цілком можлива.

    Не примушуйте подій. Дайте собі та прийомну дитину трохи часу, щоб ви могли познайомитися, звикати один до одного.

    Не уникайте говорити про тата чи маму. Поговоріть про батьки своєї родини правильно, не знецініть їх почуття. Батьки завжди є частиною кожного з нас, визнання їх цінності -це спосіб побудувати самооцінку дитини.

    Виділіть дитині своє місце та речі. Скажи мені: “Ось твоє ліжко, стіл для ліжка, полиця, ваше місце за столом, ложкою та чашкою”. Прості кроки до допомоги йому не відчувати себе загубленим і неспокійним.

    call-of-cthulhu-dark-corners-of-the-earth-gel-gryagry-s-1

    Posted on July 29th, 2025 by admin in Post | No Comments »

    Call of Cthulhu: Dark Corners of the Earth [game review]

    I learned about this game from the report about the e3 of 2005, at that time I was 9 years old, and I loved “horror films” where you can shoot in monsters. I especially remember from the trailer a large “water” on the ship. I managed to test it only in 2007. I went through the prologue and safely abandoned it because of immature.

    10 years have passed, a summer sale in Steam, leafing through the pages of games up to 150 rubles I stumble upon Call of Cthulhu: Dark Corners of the Earth: price 50 rubles;I am familiar with Lovecraft’s work;In certain circles, it has a cult status;My eyes still have a huge “water” from the 2005 trailer. Scrolling in the head of these 4 factors I thought: “Why not” and bought this antiques so that I was already in adulthood and with a monocle in my eye appreciated this work, because we all know that games, as wine become better over time ..

    We will praise here

    Despite the fact that the game has many problems (there are really many of them) it can rightfully be called the best work based on work Howard Lovecraft. At the moment, there are no worthy film adaptations of his work, and games are limited to borrowings and not large Easters (example Alon in the Dark). So if you were a fan of Lovecraft and re -read all his work and did not eat, then the best decision would be to close this review and play this game, with the legacy of Lovecraft here were very careful here.

    Unfortunately the game is divided into two stages. First third, this is Advenchura with elements of the shooter and stealth. The remaining two -thirds, this is a shooter with elements of Advenchura, and Stealth went for a walk and did not return, as he realized the whole meaninglessness of his existence. The first stage turned out great, but the second is extremely ambiguous.

    During the passage, you will be bored in this place

    When you arrive in this strange town of Innsmunt, you begin to communicate with its inhabitants, meet characters who are well aware of what is happening here, and say to the character, something like “Run, bitch, begia!”, Here you will feel the atmosphere of the city in which you are not happy. But since the character is repulsed, and we want to play, the investigation begins as a result of which you find out what you should not know. The city is controlled by sectarians from the secret order of Dagon, and they are not happy with tourists, especially if a tourist detective investigating the loss of man. The locals are so not so tolerant of the hero that the whole city is hunting for him for the first night, which leads to excellent chases and, if you used to walk quietly around the city, now you need to move extremely carefully, since you don’t have a rebuff for a long time and you can’t fight back. The game, as it should be good Adventure, absorbs you with its dense atmosphere (Innsmunt is the last place on Rovna with Sailet Hill, which you would like to visit) and an interesting story in which it is even curious to read the diaries and notes of the characters, as they really complement the story with interesting details. But all this is only in the first stage.

    From the locals you can spread in pairs of phrases (the one that is as if sketched from my bati)

    Here we will scold

    At a certain moment, the game simply fills the character with weapons and cartridges (which we begin to collect for a long time before we find the firearm itself). The game begins to seem that the hero is not a detective, but a paratrooper. There is nothing wrong with the weapon itself, the opportunity to rebuff it is fine, especially when you play for a former policeman (not a paratrooper, the difference is big), who is obliged to be able to use weapons at a high level. But with the advent of weapons in the game, the feeling of vulnerability completely disappears, and the point is not only that the cartridges are always enough, but that the AI ​​of the enemies are so bad that if you plant it to play chess with AI COD: MW (which came out at the same time and was not a fountain), then AI from MW would just sit in a board, what a figure, how the figure, and the AI ​​of theKtulhu would take a horse and choked in attempts to swallow it. They are slow, deaf, oblique, blind, that you begin to ask the question “this I ran away from them for so much time, seriously?”. This is how Stlas died, and the places where the game hints at him can be calmly alarm and save a lot of time. At the end, the action becomes more interesting when monsters appear, but people are complete failure.

    Monsters are trying to crush in number and, Online unlike people, they manage to annoy the player.

    Also, if at the beginning the levels are spacious and it was interesting to explore them, then the game drives the player into narrow corridors, in which the game sometimes goes crazy and begins to respond a large number of enemies even in places where you killed everyone a minute ago. At this point, people only irritate, and do not create a beam. At this stage, the game is saved by puzzles and history.

    About half of the game will take place in such close and visually boring locations.

    Briefly about gaming mechanics

    The game has its own unique mechanics, these are systems “Psychological health” and character damage and subsequent treatment. The character falls into “horror” when he is surrounded by a large number of enemies or if you look down from a great height. In other cases, seizures happen according to the script and it is not always clear what exactly provoked the character. This leads to the fact that the character is dizzy, he becomes inhibited and cannot aim well. The idea is funny, but not spinning, since the gameplay itself has no particular influence, but at least not annoying.

    Inventory of the hero. By the cardiogram, we determine the overall state of health. Through the plate below, select which limb to treat.

    The game has an advanced system for damage and treatment of a character. A character can cut or break something and depends on it how you will have to be treated. Sew up a wound or you can just bandage it, apply a tire in case of a fracture. If the hand is damaged, then the character is poorly aimed, if the leg, then slowly moves. An interesting idea, but the game is too generous with the first -aid kit and, no severe management of medicines and dilemmas like “What is better for me to cure, hand or leg?»Not here. Again a good idea with a good implementation ruined by small errors.

    Technical problems and how to deal with them

    But the biggest problem of the game, and sometimes and The main enemy of the player – This is her Technical part. It’s not about the schedule, although it was not particularly impressive at one time, since DOOM3 and HL2 have already been released, which look much more pleasant. But the picture in the game does not cut the eyes, and the granular filter, as in the old movie plays the atmosphere.

    At the beginning of the game, I came across at the time where, after a second video, the character refused to go anywhere, solved the problem, changing the sequence of actions. At the level on the ship, you need to shoot from the gun on the island, but these lights are not visible, it makes no sense to shoot at the Fart, this level passed with the help of a trainer (there was a separate fad associated with these glitch). Inventory ceases to work normally at the last levels. Когда ты в него заходишь создается впечатление, что яркость в настройках, выставлена ​​на минимум. But this is decided by the fact that you can go into the diary and return back to the inventory, but that is not all. The plate stops displaying with the help of which you need to choose which limb and how to treat it. Here I had to intuitively click with the mouse, in the hope that I will get where I need. And before the very end, the catacombs begin to collapse and the script does not work in the middle of the marathon (this problem was explained on the forums) and the stone falls on the character. Then I accepted the challenge and gritting my teeth passed this moment from the 10th time with a jump. Reading this paragraph, it may seem to you that the game was against me to pass it and tried my best to interfere with me, so this thought sat in my head for the last 5 hours of passing. But I, like any Russian person, adapt perfectly to difficult conditions and defeated all the difficulties.

    Why it happened as it happened

    Most likely all these problems are due to the fact that the developers did not have enough time for literally everything. If at the beginning the game was an excellent adventure with elements of survival and quest, where you could approach almost any object, and the character expressed his thoughts (as in the Resident Evil), then all this is replaced by a bad shooter in narrow corridors. After all, such levels are much easier to make than how to create large and interesting locations with characters at the beginning, who speak with you for several minutes.

    Ktulhu himself is not in the game, so let it be at least here.

    There is a plot in the game, He is exactly such that it was interesting to follow him and study the ENT, reading notes and diaries. There are no interesting characters, scream “This is a turn!”I never wanted to, but the ending (which are two, and they differ from each other in the fact that one is a little more) causes bewilderment and questions” why?”And” What it was?”. If you are a fan of Lovecraft’s work and read his works, then the game will delight you with Easter. Personally, I read only the Call Ktulhu and not noticed the Easter and Easter and Easter Enterprises, since the game is more borrined from the “Shadow above the Innsmut”. In the game, as well as in the book of events, to occur in Innsmunte and the center of evil is the secret order of Dagon.

    Small conclusion

    In certain circles, this game is considered cult And undeservedly forgotten. Summing up, it can be said for sure that this game does not deserve a cult status due to technical problems and a large number of dull shootings. Is it undeservedly forgotten – yes, the game industry rarely pampers us with similar games, I can remember the Resident Evil series (Kroma 5 and 6), Alon in the Dark and Peter Jackson’s King Kong: The Official Game of the Movie, and as if I did not scold the second half of the gameThere were memorable moments (the same bossfight on the ship) and interesting puzzles.

    P.WITH. I went through the game on medium complexity and with full Russification (it makes bad and potentially terrible moments funny). During the development of this game, the continuation was announced, but due to the financial problems, Headfirst Productions ceased to exist immediately after the release of the game on the Xbox, and before the release of the game on the PC did not survive at all. It is very sad that the talented team of Igrodelov closed after their debut, of course, not magnificent, but Not bad and original project.

    The best comments

    Guy, I first got down and looked at the comments … They consider them not – then I looked at the last … Then I read the last paragraph. )))
    Further, it did not even read the fact that the game left an indelible impression of me at the time of its release.
    I think you just didn’t play at that time. Why do you need to drive the classics. Maybe you will get wound up on our great poets? There is just a top there … That’s just why this is classic and greatness? You don’t know, not?
    Well think ..

    Dude, at one time, even a airmaker was criticized for criticism. You stepped on an extremely thin ice … I sympathize ..

    I did not put a dizlaik – it makes no sense … But you advise you – do not stupidly disassemble the mechanics and implementation of old games.
    For me, someone would have released meiu for new technologies, but with classical logic – he would take it without hesitation!